quinta-feira, 30 de junho de 2011

Final Fantasy 7 cheats

Posted by Lawliet on 11:42

In-game reset:Hold L1 + L2 + R1 + R2 + Select + Start during game play.
Easy Chocobo races:Hold R1 + R2 while racing a Chocobo to slowly restore energy. Then quickly press Circle to get energy back.
Chocobo preview:After breeding or feeding a Chocobo, press L1 or R1 to turn it and be able view it in 360 degrees.
Defeating Teyioh:When Teyioh appears on the screen that shows your opponents, press Start. When the starting line appears press Select and hold Circle until your Chocobo has about one tenth of its stamina remaining. Hold down L1 + R1 + L2 + R2 and restore its energy. When it gets back to two tenths or more, then lower it back to one tenth. Note: Do not use stamina at the ending space background unless your Chocobo is green or better.
Easy Battle Square handicaps:Rapidly tap Square during the "slot machine" handicap sequence in the Battle Square section at Gold Saucer. The slots will slow down, allowing an easier selection of your handicap. Note: This trick will also work in a similar manner with Cait Sith's limit break.
Hint: Avoid back attack:When surprised with a back attack, try running away to automatically turn around (hold L1 +R1). This allows your party to take less damage, however the enemy will get the first strike.
Hint: Faster time bar:When you get into any battle, rapidly press Circle. However, if this slows the time bar down, rapidly press Triangle. If Triangle slows you down when it was speeding up, then rapidly press Circle again. Keep switching if you have to.
When you are fighting one of the more difficult battles and run low health or need to attack quicker, open the PlayStation's lid and let the game idle for awhile. While it is searching for the game disc, your time gauge will still be recharging.
Hint: Huge Materia from Cid's Rocket:The code to get the Huge Materia from Cid's rocket is CircleSquare XX. Note: If you do not get the code, restart and retry from a saved game.
Hint: Maneuvering the Highwind:The Highwind can be turned sideways or flown backwards without turning around. HoldSquare and press the D-pad in the desired direction while flying.
Instead of pressing Square + D-pad to fly the Highwind, press Circle to go forward. PressR1 or L1 to turn sharper.
To fly crooked, hold R1 + Left or L1 + Right while moving at full speed forward.
Hint: Sharp turns in vehicles:Hold L1 or R1 and Left or Right to turn sharply while in vehicles.
Hint: Easy Key to Sector 5:Instead of going through all of the digging to find the "Key to Sector 5" on the top level of the Bone Village, go to the village in Disc 3. There should be an X on the ground in front of the ladder to the second level. Talk to the man and dig for normal treasure in the exact center of the X three times. The first time you should get Cid's mop, the second time you should get W-Summon, and the third time you should get the Key to Sector 5.
Hint: Presidential send-off tricks:After doing the Presidential Send-Off event and receiving your prize from Hedigger, pressSquareCircleX, or Triangle to make Cloud do things such as place his hands on his hips, shrug, and scratch his back with the gun.
Hint: View Cloud's Omnislash from behind:When you get Omnislash, use it. Immediately after you select your enemies, open the lid on the PlayStation. The game will go through all of the camera movements of the Omnislash, but Cloud will not use the technique. When the camera stops the second time, close the lid. About 15 seconds after you close the door, Cloud will use Omnislash. Note: Sometimes the camera will go in front. Make sure you have either Cloud or Red XIII in the middle or you may not see Cloud.
Hint: Bahamnant ZERO Summon Materia details:Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party will be able to go down to the space pod or up the ladder to the right to the huge materia. Go to the huge materia and use the talk button at the tall glass to speak with Cid. He will explain the controls in this part of the game. Talk again at the case and enter the password Circle,SquareXX to collect the Key Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk to Bugenhagen. He will take your party up to his observatory. Approach to the Blue huge materia and get closer. Your party will receive the Bahamnant ZERO summon materia.
Hint: Sense without wasting a turn:Press Select to display a window above the time bars, then sense the enemy. From this point on whenever you attack that enemy while selecting, look in that window to see its current HP and name. Note: This only works during the current battle.
Hint: Easy AP, Gil, and experience:Note: A controller with a turbo feature is required for this trick. Go to Cactuar Island (an island in the far north east) and morph three Cactuars into Tetra Elementals. Go to the area around Mideel and "park" your Gold Chocobo or the Highwind on the small sliver of grass below the drop after you pass Mideel going west (not near the forest, but on the area below that.) Walk towards the long beach area far away from your transportation-- if you accidentally get off track, you could get on your airship or Chocobo and drift off. Equip a Mastered Enemy Lure and weapons that can receive the most AP (not your ultimate weapons). The Scimitar, Apocalypse, Platinum Fist, etc. should be your priorities. Equip the Materia you want to get a lot of AP on the weapons. These may include Knights Of The Round, Double Cut, and Bahamut Zero. Cloud, Cid, and Tifa work the best if they are at high levels because they all get triple AP with certain weapons. Equip Cloud with the Apocalypse, Mystile, and Tetra elemental; Cid (if used) with the Scimitar, anything else, and Tetra elemental; Tifa (if used) with Platinum Fist, anything else, and Tetra elemental. Set turbo onCircle and keep it held (a rubber band is suggested). Additionally, hold Down (also with a rubber band) If correctly, you will be going left and right continuously and encountering an enemy called the Sandworm. The maximum damage it can do is 50 to 70 because you absorb the Sandstorm and Earthquake attacks (due to the Tetra elementals). Each defeated Sandworm results in 1300 EXP, 200 AP, and 5000 Gil. With luck, all materia will be mastered and you will have millions of Gil after a few hours.
Hint: Play Cosmo Canyon song:You can play the Cosmo Canyon song on your own by going to Tifa's house in Nibelheim. Then, press SquareSquareSquareXSquareCircleCircleR1 + XCircleR1 + Square,R1 + SquareR1 + SquareR1 + XCircleR1 + XR1 + SquareR1 + XCircleR1 + XR1 +SquareCircleSquareXCircleSquareXSquare. Note: This serves no purpose in the game.
Hint: Play Highwinds song:Play the following notes on the piano at Tifa's house in Nibelheim: XSquare TriangleR1TriangleR1 + SquareXSquare TriangleR1 + XCircleXSquareXSquare,TriangleR1 + TriangleR1 + CircleXSquareTriangleR1 + XCircleXSquareX.
Hint: Play Her Ghost In The Fog song:Going to Tifa's house in Nibelheim and play the following for Her Ghost In The Fog (by Cradle Of Filth): R1 + Square(7), R1 + Triangle(7), R1 + XCircleR1 + Square(7), R1 +Triangle(7), R1 + XR1 + Circle.
Hint: Extra experience (Japanese version):When in the Gold Saucer prison, enter the well just outside of the town. Walk around until encountering a monster named "Test 0" which resembles a dog. You can poison or attack it. Instead of fighting back, it will whimper and ask that it not be hurt.
Glitch: Gold Saucer FMV:When flying to Gold Saucer for the first time, the propellers are facing the front, in the direction that it moves. In the FMV sequence, they are on the back, propelling it.
Glitch: Gold Saucer Battle Square entrance:When you go to the Gold Saucer, go to the Battle Square. Choose to enter the Battle Square with Cloud. Make sure you have a different weapon, such as the Ultima weapon, equipped and enter. When you see Cloud running in, he has his original Buster Sword equipped. However, when you start battling, you see him with the sword you equipped before entering.
Glitch: Unfinished cave:There is a hidden cave on the pathway to the Ancient Capital. This cave can be found right after the two screens of the Sleeping Forest. Move to the right of the screen where the log bridge is located. You will notice a vine hanging from a cliff. A large opening, which is most likely a cave, can be seen hidden within the shadows of the cliff . There is a small detour that leads to the vine, but you cannot climb it. It has been theorized that this "cave" is a glitch and was probably the remnant of a side-quest in the game that was taken out.
Glitch: Dead end:When on Disc 1 at the part were you must go to the Sleeping Forest in Bone Village, go to Yuffie's home town instead. You will not be able to do anything and have to start again.
Glitch: Missing part of the world:During Disc 3, while riding a Chocobo or flying the Highwind on the world map, a part of the world will be cut off. You must go to another location immediately. If you remain at the cut off place too long, the screen will freeze and turn black with a small, gray box and a flashing question mark inside. If you wait, the game may recover, but it sometimes does not. Note: The cut off part of the world map will be black.
Glitch Changing sword name:When you are at the Gold Saucer the second time after Wutai, make sure you have the "Yoshiyuki" weapon for Cloud. Go to the Battle Arena and choose Cloud to enter. When he is running to the center of the arena, he will have a "Buster Sword" instead of the "Yoshiyuki". However, in the battle he has the "Yoshiyuki".
Glitch: Golden Saucer Battle Square:Note: This trick is done with Cloud. Equip any weapon that he can use except his initial weapon, the Buster Sword (for example, Ragnarok). When you register for the Battle Square, choose Cloud to enter. When he runs in the battle room, he will have his Buster Sword. However, when you go into battle you will have the other sword that was equipped.
Glitch: Aeris' Limit Break:When you get the Highwind, you can get Mythril from the sleeping man. You can give the Mythril to the weapon seller and he will let you open one of his boxes (the one at the end of the upstairs hallway or the on in the corner). If you choose the small one, you will get Aeris' Great Gospel Limit Break. However, if you have the Highwind, then Aeris is no longer with you.
Glitch: Aeris' ribbon:In the FMV sequence where Aeris has her final scene, her hair ribbon and the White Materia will come off her. After the FMV sequence, Cloud runs up and catches her. She will have the ribbon in her hair.
Glitch: Barret's Atomic Scissors:When you equip Barret with the atomic scissors. It comes up on his left arm but he has his right arm shot off.
Glitch: Cloud walking on house:Go on the hill between Icicle and the Great Glacier and walk to town. Cloud will walk on top of one of the house graphics if you walk into it.
Glitch: Disappearing Barret and Tifa:When you are at the Shinra building, you must climb up a large number stairs on the side of the building to reach the 59th floor. When you are on the fifth or sixth flight of stairs, you will see Barret's and Tifa's speech bubbles with comments to each other as they (supposedly) run up the stairs wheezing and puffing. You will see Cloud at the beginning of the flight of stairs, but Barret and Tifa are not running up them. However, unlike the other flights of stairs, they are already at the top of them.
Glitch: Frozen game:When you are dressed as a woman in the sector Don Corneo lives in, go in front of the Honey Bee. When all the men move towards you, the fat man in the red vest will be the last one to block you off from the Honey Bee. Before he blocks you off, quickly close all dialogue boxes and run around him. A box that says "Hey, Cloud" will appear and the game will freeze.
Play the game on a PlayStation 2. Select the "Config" option at the menu. Then go to "Customize" at "Controller" screen. Press R3 or L3 and the screen will glitch. When you try to exit, the game will freeze.
Glitch: Walk through people:In Mideel, you can walk through most of the people in the town including Tifa and the nurse in the clinic. This also works in several other towns.
Glitch: Submarine through Emerald Weapon:Take the sub to the bottom of the ocean. You now have to make Emerald Weapon fly over you, which is not easy. One trick is to wait in the bottom of the crater in the middle of the ocean. When Emerald Weapon swims over, quickly press X to go back to the surface. You will run into Emerald Weapon. The battle music will start and you will encounter a black screen then mysteriously be on the surface.
Glitch: Characters move after being hit:Go to a place where you can fight a Crown Lance (Flying Jellyfish). Wait until it does the attack Deadly Needles. Run away when a character becomes petrified. When you run, the petrified character will turn around and be in a running position but not move.
Glitch: Gargoyles in North Crater:Use an attack on the gargoyles in the North Crater and make sure it hits both of them at the same time. Use Flash immediately after the attack. They will turn green as usual and the death sound will play, but they are still alive.
Glitch: Go to next screen without leaving current screen:Use the finger in certain towns and dungeons. You can move Cloud around the red arrow that points out the exit without leaving the screen. When that happens, you can walk behind the arrow and go to the next screen. This happens quite often in some areas of the Great Glacier and Junon, or where there are wide spaces that lead to other screens.
Glitch: Quadra magic without any Chocobo breeding:Take the Highwind to the Materia cave containing Quadra magic and you will soon notice their is some land behind the cave. It helps to change the camera angle to the bird's eye view. Try to land on that little space. This rarely works, but when it does your Highwind will be on the land, and you will be directly in front of the cave. This seems to work better if you also have a Chocobo on the Highwind.
Glitch: Phantom Chocobo:Get a Chocobo in a stable, talk to Billy, and choose "Riding". Once you are outside, get off your Chocobo and go back inside. Talk to Billy again, and choose "Feeding", or anything else that lets you see your Chocobos. Go to the space where that Chocobo you rode was located, to find a phantom looking Chocobo.
Glitch: Stuck in jail:Get to the point at Shinra where you are jailed. When you fight your way back to your partner and you are supposed to get the keycard from the assistant, do not do so. Instead, go back to your cell. When you get back up and everyone is dead, you cannot get the keycard from him. You will have to start the game again.
Glitch: Softer music:Mate two Chocobos at the Chocobo Ranch and after they have a baby Chocobo, after you have named the Chocobo and it shows Cloud back inside the barn, the music is a lot lower then when you first walked into the barn.
Glitch: Looping magic:In a battle, cast "Reflect" on the opponent and then do same thing on yourself. Then, cast Fire, Ice, Lightning or anything else on your opponent or yourself. The chosen materia will "loop" between you and the enemy forever. You will have to restart or turn off the PlayStation to escape.
Glitch: Double kill:Have Aeris and Tifa in your party. Use Seal Evil with Aeris then finish the paralyzed monster with Tifa's normal attack. It will die two times.
This can occur while fighting the Ultima weapon the final time above Cosmo Canyon. Its final attack is Shadow Flare, and he will use it on the character that kills him. First, choose who is going to deliver the final blow to the Ultima Weapon. Cast Reflect on that character. When he dies, he will cast Shadow Flare, and it will reflect off your character and hit him. He will die, then die again. This technique also works good if you are collecting Enemy Skills. Just put Reflect and the Enemy Skill Materia on the character who will deliver the final blow. You will get Shadow Flare, and it will not be harmful to that character.
Glitch: Fighting Sephiroth:When fighting the very last form of Sephiroth, normally your limit will fill and you can use Omnislash. However, if you press Triangle to skip your turn as in a normal battle, you will see the same thing happen to Sephiroth as if you had attacked.
When fighting Sephiroth for the very last time, instead of attacking, choose "Defend". If you have a mastered Counter Attack Materia equipped, Cloud will attack Sephiroth. Regardless of how many HPs the attack gives, the same thing will happen to Sephiroth as if you used Omnislash.
Glitch: Misspelling:During the materia blend for the master command, the game displays "Sence" instead of "Sense".
After buying Chocobo stables at the Chocobo ranch, capture a Chocobo. Then go to the Chocobo rancher's son and buy some Curiel greens. Talk to the Chocobo's ranchers son again and select "Feed Chocobos". The game will display "Kurie" greens instead of "Curiel
greens. The same applies to Krakka/Karaka greens, Pahsana/Pasana greens, Mimett/Memit greens, and Gysahl/Gizzard greens.
Go to the Chocobo Sage's house, just north of Bone Village, and buy the two nuts that he is selling -- the Porov nut and the Pram nut. Go to the Chocobo rancher's son at the Chocobo Ranch. Ask him if you can buy something, and buy the Luchile nut and the Pepio nut. Now ask the Rancher's son if you can mate two Chocobos. Do not worry -- you will not have to mate the two. When he asks you what kind of nut you want to give them, instead of showing "Porov nut", "Porofu will be displayed. It is also different with the Pram/Param nut, Luchile/Ruchin nut, and Pepio/Pipio nut.
When you have to run on the Cannon as Tifa in the Junon Execution part in the first areas of Disc 2, press Triangle. In the part of the menu screen where it displays your location, it will read "Canon" instead of "Cannon".
When you get the "Luck Plus" Materia in the Temple of the ancients, the message that appears reads, "Recieved 'Lucky Plus'" instead of "Received 'Luck Plus.'"
When in the fighting arena at the Gold Saucer, you will get the choice to continue or stay after defeating an opponent. The actual text reads "Off Course" instead of "Of Course".
When you get to Sector 5 for the first time, go to the pipe with blue inside. Aeris will say saying ''This guy are sick'' instead of ''This guy is sick''.
Get Tifa's final limit break and try to give it to her when she is on limit level 2 or 3. She will say "I've got the wrong person" instead of "You've got the wrong person."
When Cloud asks why Vincent wants to join you in the Shinra Mansion Basement, he will say "Being a former Turks" instead of "Being a former Turk".
Go to Wutai as soon as possible in the game. And at some point Reno or Rude will say: "You are a Turks" instead of "You are a Turk" to Elena.
Before you fight Reno for the first time he will say "No one get in the way of Reno and the Turks" instead of "gets".
When you get the Highwind and talk to Cait Sith he says "I will give you information Shinra" instead of "I will give you information about Shinra".
After Meteor has been summoned, go to Cosmo Canyon and to the weapons department in the big mountain-like location. The lady at the counter says "Uh, I mean, it's weird. if there weren't people like you, I'll be out of business. Heh, heh, heh...sweat...!". She says "I'll" instead of "I'd" and "I" in the word "if" will not be capitalized.
When Bizzaro Sepiroth uses Bizzaro Energy the game states that he is using :Bizzaro Enegy".
When the Command Counter Materia is paired with another Materia (such as Morph), the box at the top of the screen will say "cought by surprise" instead of "caught by surprise" when you enter a battle.
When you are in the second to last battle fighting Bizzarro Sephiroth, he will heal himself by saying "Bizzarro Enegy" instead of "Bizzarro Energy."
After you win a battle at the Battle Arena in the Gold Saucer, "Off course!" will appear instead of "Of course!".
Glitch: Grammar:During the beginning of the game, Barret will say: "If you push the directional button while pushing the [CANCEL] button to run." In that statement, the words "If" and "you" were not needed.

Battle Hints

Attacks: Cast magic three times at an opponent:Have all characters have Reflect status. Cast any attack spell on all three of your characters. The spell will bounce three times into the enemy, each with the attack power of a full spell.
Attacks: Easy Deathblow:Manipulating your enemy makes for an easy deathblow.
Attacks: Strong Omnislash:After battling 2000 times at intervals of 500 battles, if Cloud has a certain combo of weapon and HP he will insult the enemy and do Omnislash attack with each hit doing several thousand damage, regardless of defense.
Attacks: Strong Comet:If you have a high magic stat, a few Master Magic or Level 2/Mastered Comet Materia, Quadra Magic and W-Magic, link Comet2 to Quadra Magic, and have W-Magic. Link extra Comet2 to HP Absorb, MP Absorb (optional) and Added Cut. The result will be 40 hits for 9,999 damaged, which Mimed twice can even kill the Weapons.
Attacks: 7777 fever:If your HP is exactly 7777, you will attack random enemies numerous times doing 7777 damage. To reach that number of HP, get your HP to be 1 at end of a battle. Then have a character with 184 magic cast 3 Cures on that character. Note: That character's HP will drop down to 1 afterwards.
Another way to get 7777 fever is to get your player's HP below 154. Then, use the Cait Sith's Bell to get your HP to 154. Use Demi2 and half your HP to 77. Then, use curative items (not magic), to get your HP to 7777. After the battle, repeat the process.
Note: This trick requires the Hp<>Mp Materia, at least 13 Hi-Potions and 4 Potions. First, get to level 99 with Cloud. Check his MP. It should be 877, with no Materia equipped. Use a few Ethers to get his MP full. Equip the Hp<>Mp Materia to Cloud then unequip it. If done correctly, his HP should be at 877. Use 13 Hi-Potions to get his HP to 7377. Use the four normal potions to get his HP to 7777. You can do this as many times as desired, because Cloud will not gain more MP as he is already on level 99.
Attacks: Ultimate weapon damage:That the more your character is damaged when their ultimate weapon is equipped the less damage it will do to your opponents. This is especially important when fighting difficult opponents, such as the Ruby and Emerald Weapons.
Attacks: Finding the best weapons:Each character has an ultimate weapon that must be found using the following instructions.
CloudFound after killing Ultimate Weapon (not in Mideel).
BarretFound before fighting Hojo on Mako Cannon. Note: Barret must be in your party for it to appear.
AerisFound behind door four in the clock room at the Temple of the Ancients.
TifaUse the key to reach sector 5. Go to Wall Market and use the broken item machine.
YuffieFound in the downed Shinra Plane in the ocean.
Red XIIITake Bugenhagen to the ancient city, then return to Cosmo Canyon on Disc 3 with Red XIII in your party. He will receive the weapon from Bugenhagen.
CidAfter the rocket in Rocket Town has been launched, talk to the man outside the item shop several times.
Cait SithWhen in Midgar for the second time, go to the Shinra Tower. Go to floor 64 and enter the locker room. Search one of the lockers in the third row on the left side .
VincentAfter getting a Gold Chocobo or the Submarine, find the cave behind the waterfall in the middle of a continent. Vincent must be in your party.
Attacks: Getting Limit Breaks:
Level 1 Skill 1: Already learned.
Level 1 Skill 2: Use Level 1 skill eight times. You cannot use it eight times in the same battle.
Level 2 Skill 1: Kill eighty enemies with the character that will learn the limit break.
Level 2 Skill 2: Use Level 2 Skill 1 six times.
Level 3 Skill 1: Kill eighty enemies again.
Level 3 Skill 2: Use Level 3 Skill 1 four times.
Level 4: See following section.
Attacks: Level 4 limit breaks:
Cloud: OmnislashGet 32,000 battle points in Battle Square at the Gold Saucer, then trade them in at the machine. This is worth getting, as it does more damage than Knights Of The Round when used at a high level with the Ultima weapon.
Barret: CatastropheOnce Meteor has been summoned, go to North Corel and speak to the woman whose husband died. She may be found in the first hut on the second level in the town.
Red XIII: Cosmo MemoryDefeat the Lost Number monster found in the safe at the Shinra mansion.
Tifa: Final HeavenGo to Nibelheim with Tifa in the party. Then play the following notes on the piano in her room by pressing XSquareTriangleR1 + TriangleR1 +SquareXSquareTriangleR1 + XCircleXSquareTriangle (PlayStation version)
Aeris: Great GospelFind the sleeping man on the first continent that can tell you how many fights you have had. He is in a cave near Condor Fort, across a river. The buggy (hitch a ride from Costa Del Sol) is needed to reach that location. Once you find him, wander outside and keep getting in fights until the last two digits of your fight total are the same (e.g. 688,133). Return to the may to receive some mithril. Go to the weapons shop near Gongaga and talk to the man inside. He will offer you a small or large box. Select the small box, then look in the box that is upstairs.
Yuffie: All CreationWin all the battles in the pagoda in Wutei.
Cid: HighwindFound in the Gelinka (the sunken Shinra plane)
Vincent: ChaosUsing the submarine or a Gold Chocobo, go to the circular lake on the second island on disc 3. Vincent only has one break per level.
Attacks: Fast limit breaks:Go to Cactaur Island (south of Cosmo Canyon) on Disc 2 or 3. Manipulate the Catcar and use 1000 Needles.
It is a good idea to use the following before starting the Temple Of The Ancients. For the limit breaks that require 80 kills (or Vincent's or Cait Sith's limits), go to the Mirithl Mines south of Fort Condor. Walk around fight a group of enemies, like Hegs or others that appear in a group of five. Make sure your character has a Fire 2, Ice 2, or Bolt 2 with an All Materia attached to them. Then, attack with your magic.
For the limits that require you to use your limit break eight times, find the Dual Horn enemy outside of the Temple Of The Ancients. Manipulate it, then use its Big horn attack on the character that has the limit break to be raised. Keep using it until that character can use the limit break, then heal the Dual Horn if it is still alive and continue.
Wait until at least Disc 2, after gaining the Highwind. Equip the materia with the highest Hit Point deductions (preferably materia with Hit Point deductions of 5% and 10%) - your HP should be around 500 to 1000 or even lower. A good location to attempt this trick is on the beaches of Mideel. The monsters at that location have a main attack that takes off about 50 HP to 200 HP. With lower HP, limit breaks should be easy to accomplish.
Use the following trick if you are on Disc 2 or 3. Learn Regen from the Restore materia. Have the Cover materia at 100%. Go just outside of the forest of Mideel (south of the Chocobo Ranch). Find and fight little green grasshopper-appearing monsters called Head Hunters. Before you enter the battle put the Cover materia on the party member who you want to gain a limit break. When you enter the battle, cast Regen on your party member who has the Cover materia. Let the Head hunters attack your party member with Regen. When they get their limit break, use it and/or kill the Head Hunters. Repeat these steps a few times and he/she will learn a new limit break. Note: You may have to cast Regen two or three times since it will eventually wear off.
Attacks: Cast summon eight times in a row:Note: The Master Summon, Quadra magic, and W-Summon materia are required for this trick. Put the Master Summon and Quadra magic together and put W-Summon in any other slot. Do not put Quadra magic and W-Summon together. Use Knights Of The Round and have the other two characters mime it to hit them your opponent 24 times.
Attacks: Use magic three times:Cast Reflect magic on all of your characters. Then, use an all magic attack on your team. The attack will reflect at the enemy three times. It uses more MP but, it dishes out a lot more damage.
Attacks: Unlimited Knights Of The Round:Once you have the Mime materia, master it twice and equip it to everyone. Then, equip Cloud with Knights Of The Round. Get a W-Summon at the Battle Square. When you fight Emerald Weapon, Ruby Weapon or Sephiroth (the only opponent that can survive more than two Knights Of The Round), cast Knights Of The Round twice and then Mime, Mime, Mime, etc., with no MP cost to Mime. Doing this trick takes time, but is worth it.
Attacks: Instant enemy kill:Get Cait Sith's limit up when he learns Slots. Get the slots to make a cats face (the left slot has the whiskers, the middle has eyes and mouth, and the right has the rest of the whiskers). Any enemy will instantly be killed. Note: If you only get two parts of the cats face and a bar, it will instantly kill your own party.
Attacks: Non-stop battle:Cast Reflect on your party and all the enemies. Then cast some sort of magic spell, and it will ricochet off, and it will never stop. You will not be able to escape, and must reset the game.
Attacks: Winning Boss fights:To win Boss fights easily, use Fury on your characters. Their limit breaks will go up faster, and you will do some great damage.
Attacks: Odin's Steel Bladed Sword:To use Odin's Steel Bladed Sword. equip Aeris with the Odin Materia then equip it to another person. When you use the Odin Materia, Odin will appear and automatically kill the enemy. Note: This will not work on Bosses.
Attacks: Higher stats:To increase all of your stats in battle, use several Hero drinks. This works very well with Omnislash and Knights of the Round.
Defense: Refill HP:Cast Regen-All on your party, then quickly open the PlayStation lid when all opponents have been defeated. The game will be unable to load the victory screen, and may glitch while the HP for each party member fills. After everyone is at full health, close the lid to resume the game.
Another technique is to equip everyone with a Terra Elemental. Then equip all of your characters with a Elemental-Fire, Ice, Lightning, or Earth magic. Then, simply attack Cloud and everyone else in the party. Instead of lowering your HP, you will gain HP.
Enter an easy battle and cast reflect on your opponents. Then cast Cure 3 on your party. It will do Cure 3 the same number of times as there are enemies. Note: It will only do this to the person who casts the Cure 3.
Defense: Curing Mini:Cast Mini on a character that already has the Mini status to return to normal.
Defense: Curing Toad:Cast Toad on a character that already has the Toad status to return to normal.
Defense: Counter Knights Of The Round endlessly:Master Summon (red Materia) with MP Boost or what ever it is Knights Of The Round with Counter Magic. You can keep doing this unless you run out of MP.
Defense: Counter Shield endlessly:Shield equipped with Counter Magic with Master Magic (green Materia). You cam use Shield as many times as long as someone attacks you, unless you run out of MP.
Defense: Counter Ultima endlessly:Ultima equipped with Counter Magic Master Magic (green Materia). Every time someone attacks you, you will use Ultima unless you run out of MP.
Materia: Weapons strategies:Use the following steps to make the battle with the Emerald and Ruby Weapons easier. Note: This must be done after Meteor is summoned and the Highwind is in your possession.
1. Before fighting either Weapons, find and equip the Morph Matera before returning to the Undersea Reactor in Junon. Go through the sight-seeing tunnel (where the ocean can be viewed) and enter battles until the Ghost Ship appears. Use Morph when the enemy is low on HP to change them into an item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last house on the right, next to the bar. Go upstairs, where an old man will be encountered. He will explain how he wants to understand the afterlife, and ask you to find three items: Guide Book, Earth Harp, and Desert Rose. He will notice that you already have Guide Book and give you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will not duplicate. This Materia removes the time limit when Emerald Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will be helpful) to receive Earth Harp. Take it back to Kalm and give it to the old man to receive Master Summon (Red), Master Magic (Green), and Master Command (Yellow) Materia. These Materia can not level up or duplicate, but have all the abilities of their single counterparts. Master Summon grants all Summons for as long as MP are available. A similar effect is also used by Master Magic. Master Command is a little difficult to work with, but is still worth it.
5. Equip the new Materia and ram into Ruby, who is minding its own business in Gold Saucer. With luck, the single character Ruby allows to stay and fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold Chocobo. You probably will already have one, as Knights Of The Round is required for the Weapons battles. A good combo to use against the Weapons is HP Absorb + Knights (mega damage and mega boost in HP).
Equip your character with a Wizard Bracelet and for a weapon. Link a mastered Knights Of The Round or Master Summon materia to an HP Absorb. Then, link a mastered Counter (not Counter-Attack) to a Mime materia. Equip a mastered HP and MP Absorb, and equip a mastered Final Attack to a level 2 or higher Revive materia. Equip this on as many characters as you have the materia available. For Ruby Weapon, you only need to equip it on one character and kill the other two. The affect of this is if you cast Knights Of The Round at the beginning of a battle, you can mime it every turn to absorb over 9999 HP. The game will display a lower number, but you are really absorbing 9999 plus that number. When you get hit, you will counter attack with Knights Of The Round, absorbing any HP that you lost. Using this, you cannot lose unless you get killed in one hit, or if the enemy is too fast for you to counter-attack. If this happens the Final Attack + Revive will keep you in the battle.
Materia: 5X-Cut Materia combo:There is a way to increase the 4X-Cut ability of a LV2 Double Cut Materia. Since you cannot pair it with Support Materia, pair Master Command with Added Cut, and equip a LV2/Mastered Double Cut in another slot. When you use 4X-Cut in battle, your character will retreat, then attack one more time. Any command used, even magic spells/summons/items will get an extra attack afterwards. The only drawback is that Added Cut will also affect curative magic or items, even when used on an himself, or on another ally.
Defeating Sephiroth:When you battle Sephiroth the first time, just use Knights of the Round to immediately win. Even though one of his five parts does not take any damage, he cannot live without it. When you battle the second Sephiroth, use Knights of the Round, then Mime Knights of the Round. Now have another character use Bahamut Zero. This should kill him. When you fight the third Sephiroth, use Omnislash.(Cloud's Level 4 Limit). Even if you only have the Level 3 Limits, the game will allow you to use it. After this, Sephiroth will die for the final time.
For Sephiroth Bizzaro, use Knights of the Round. On Safer Sephiroth, use De-Barrier then use Knights Of The Round. On the last form, your limit should fill allowing you to use OmniSlash.
When you are fighting Sephiroth at the end of the game with only Cloud, if he is level 99 and have Omnislash, one attack will kill him.
Defeating Bizzaro Sephiroth:Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.
Before fighting Bizzaro Sephiroth (after the last piece of Jenova), put the Slash All Materia on your strongest attacker. That way, they can attack all five parts at once and quickly eliminate him.
Defeating Safer Sephiroth:A Mime materia and a mastered Knights Of The Round summon materia is required for this trick. First, cast Knights Of The Round with one character and then use mime with another character. Savior Sephiroth should be defeated in those two hits.
You will need to have W-Summon, Knights Of Round summon, Mime command, and Quadra Magic. Master Knights Of Round. Equip this with Quadra Magic and W-Summon on Cloud. Equip Mime on another character. This trick will have to be repeated if the other character does not attack immediately after Cloud. Use W-Summon Knights Of Round two times and he will use it eight times. Quadra Magic must be at second level. Then, use Mime and your other character will use it eight times.
Put the Enemy Skill Materia (can be found in the Green Chocobo's stable at the Chocobo Sage's house) on your best magic-using character. Put the Long Range Materia (found after defeating the Materia Keeper in Mt. Nibel) on your best attacker. When Sephiroth uses his Shadow Flare attack, whoever has the enemy skill Materia will learn it. Then, cast it on him only when he floats up in the air (to conserve MP). Make sure whoever you put the Long Range Materia on does not already have a long range weapon (for example, Vincent or Barret), or it would be pointless. Put it on your best attacker so that they can damage him even when he is floating.
Have two characters in your part have Mime, and the other with W-Summon connected to Quadra magic . This will allow you to use any magic or summon six times in a row. Have the two people with Mime use it, then have the last one use Knights Of The Round on him. This will result in eighteen consecutive Knights Of The Round hits. Heal your HP and MP, and repeat the summoning. Note: This will not be an instant killer.
Defeating Ultimate Sephiroth:After defeating Bizzaro Sephiroth, you probably will not have much ammunition left unless you were wise and only used physical attacks, healing items and limit breaks during that fight. Ultimate Sephiroth is stronger, faster, and ultimately more powerful than his previous counter parts. Cast Knights Of The Round summon just once and get another member of the team to Mime it, making sure not to make any moves in-between commanding that person to mime the action. If any members of your team are injured, cure them with a Megalixer or some other healing potion before the battle starts. Sephiroth will cast Shadow Flare or Pale Horse on one of your team members. Do not worry about this and just continue the fight. Attack him physically once, preferably with Cloud or Cid as they are the strongest. Sephiroth should be defeated. Note: If you wait too long, Sephiroth will cast Super Nova or Pale Horse.
Defeating Gi Tribe Boss:The Gi Tribe Boss under Cosmo Canyon is an undead creature. Cure items such as X-Potion or Phoenix Down work against him. Note: Phoenix Downs can miss, but and X-Potions will always be effective.
Make sure that you have at least 4 Phoenix Downs in stock. At the beginning of the fight, select a Phoenix Down and use it on the Nattak himself, not his henchmen. It should say instant death and he should die without a battle. If it misses, keep trying.
When you fight Gi in Cosmo Canyon cave, use a X-potion or Elixir To kill him instantly.
Hint: Defeating Jenova Life:Equip one person in your party with a Dragon Armlet and Water Ring. This will make Blue Light and Blue Flame do half the damage and Aqualong cures that person.
Defeating: Materia Keeper:When fighting the Materia Keeper, he will most likely kill all of your other fighters first, leaving only Cloud. Cast Regen on Cloud and keep using Cures to heal him after the Materia Keeper uses his strong attacks such "Hell Combo" and "Trine". Cloud will fill his Limit Break bar. Use the Limit Breaks and keep repeating until the Materia Keeper has been defeated.
Defeating the Midgar Zolom:Have Barret in your party with Fury on. The Midgar Zolom will give him a Limit Break in one hit. Have Barret on the bottom of your menu and all characters in the back row. Use the other characters to heal and use Barret's first Limit Break as Mindblow. This will zap the Zolom's magic, away rendering Beta useless. Also, if your characters have Sadness level 26, Zolom will only do 900 damage at maximum with Beta. Beta is also an Enemy Skill. Zap his energy, use Bio, and defeat him.
Defeating Reno:To defeat Reno and his bodyguard (the Turks) when you fight them for the first time, make sure that you heal all the time. Free your trapped comrades from his "Pyramid". Defeat his bodyguard first, then go after Reno.
Defeating Ultimate Weapon:During Disc 3, find the Ultimate Weapon hovering over a lake. Defeat it and it will retreat as before. If you happen to find it hovering around the ocean, run in to it. This will make it find a new place to destroy. Defeat it each time you see it hovering over one place. The final battle with it will take place over Cosmo Canyon. After you defeat it there, it will crash to the ground. This will give you access to the Antiant Forest and Cloud's Ultimate Weapon.
Stealing from Ultima Weapon:It will be useful if you have "Steal as Well" and "Comet" (Comet2) Materia linked together, and the "Steal Glove" accessory equipped. After defeating the Diamond Weapon who is approaching Midgar, wait until the entire storyline finishes so that you may control the Highwind Ship again. When you fly the ship, it is important that you not go to Midgar or you will have to do this trick on the Disc 3. Otherwise, you can wait later if you are not up stealing Ultima's items. Fly the ship where there is a circle-like waterfall behind Junon. Ultima Weapon is hovering over the waterfall. Engage in battle and use Comet2 on Ultima. You will steal a Circlet accessory which upgrades your Magic and Spirit by +30. You can only get it when Ultima is hovering in battle. When he is on ground, you can steal Reflect Ring accessories. If you are on the Highwind and encounter him when he is flying around, bump into him five times; he will fly, then stop and charge up a blue energy ball over the area he is at. Be careful that he does not stop over Midgar or you will have to finish collecting his items on the Disc 3. Note: When you encounter Ultima Weapon for the first time, you can steal a Cursed Ring accessory which raises increases your status but it also induces Death Sentence on yourself; it is best that you have "Added Effect" and "Destruct" Materia linked together if you plan on using it.
Defeating Demons Gate:Physical Attacks work really well against this opponent, especially if you have Cid equipped with Trident in your group.
Head Hunters:To fight head hunters, go to the Mideel Forest and walk in the dark grass.
Red Gagighandi:Go to the Temple Of The Ancients and find the small dark area, similar to what is around Midgar, near the beach. Walk around the area and you will eventually encounter the Red Gagighandi.
Master Tonberry's Everyone's Grudge attack:In the Northern Cave you will encounter an enemy called Master Tonberry. His attack called Everyone's Grudge can appear very strong. However, there is a pattern to it. For every enemy a character defeats, Everyone's Grudge damage increases by 10. For example, if Cloud has killed 600 enemies, Everyone's Grudge will hit Cloud for 6000 HP. This pattern is based on individual characters only.
Defeating Ruby Weapon:Kill two members of your party before fighting Ruby Weapon. Have the Summon Phoenix materia equipped on the remaining character, then run into Ruby Weapon. When fighting, Ruby will only attack the live character, and therefore not use the Quicksand attack. Wait until the Weapon sticks his claws in the ground. Then, use Summon Phoenix to attack it and revive the dead party members. All three party members are now available for the battle.
Another strategy is to have all characters equipped with the Final Attack + Revive or Phoenix materia combination. Have one character equipped with a weapon or armor containing Knights Of The Round + MP Turbo. Also have a Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or armor of each character. Have all three people wear the Mystile armor (first from Midgar Raid, second from North Cave, third from Ultimate Weapon when it is over Midgar). This will prevent Ruby's Ultima attack from injuring your characters. Kill two characters, then enter the battle with Ruby Weapon. When the Weapon's claws are in the ground, revive the two dead characters, and have W-Summon cast Knights Of The Round and have the other two characters Mime. This will hit Ruby Weapon for 9999 damage each time. It should be defeated after eight to ten rounds of this type of attack.
Another strategy is to kill two of your characters, then equip the following materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a Hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated.
Another strategy is to use Mime in addition to the Final Attack + Phoenix materia combination. Get Cloud's limit bar full, and start the battle. Ruby will take your other two characters away with Quicksand. Attack with Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash again. Repeat this attack. The only drawback to this strategy, is the need for a little bit in the limit meter. Without it, Cloud will jump forward after a brief flash, and Ruby Weapon will attack. When Cloud does the limit, the game will act as though you had a full limit bar, and delete all that remains in it. To effectively make this trick work, make sure Ruby Weapon hits Cloud before doing the Omnislash again.
Another strategy is to have Cloud alive with maximum HP and MP while your other two characters are dead. Have mastered Counter Materia (not Counter-Attack Materia) paired with Mime; Knights Of The Round paired with HP Absorb; enough HP and defense to avoid getting killed in one hit; a high Magic rating (200+); and a Ribbon. Cast Knights of the Round and every time Cloud gets hit he will counter with that attack. Cast Knights of the Round and then use Mime as fast as possible.
Another slightly different strategy is to get the following Materia for Cloud: Mastered Command Counter paired with Mime (not the Counter-Attack Materia, . the Command Counter is a blue Materia), Knights Of The Round paired with HP Absorb, enough HP and defense, high magic rating (200+, best achieved with Magic Plus mastered), a Ribbon, two Knights of the Rounds Summons, W-Summon, Master Summon paired with MP Turbo (on different slots than the regular Knights Of The Round slot). Before start the battle, intentionally kill your other two party members. When you start the fight, simply cast Knights of the Round (W-Summon or without) on Ruby Weapon. Every time Cloud gets hit, he will automatically counter with Knights Of The Round and regain HP.
Equip the Enhance Sword or Ultimate Weapon, Mystile, and Ribbon on Cloud. Link a mastered Final Attack to Revive, link Knights Of The Round to Hp Absorb, Hades to Added Affect Magic Plus (if you have one), enough HP and MP Plusses to max out those stats, and anything else all on Cloud if space permits. For the other two characters, equip HP and MP Plusses, a Mime, and anything else. Before the battle have Cloud kill the other two characters. Get in the Highwind and fly into his Ruby Weapon's head sticking out of the desert by Gold Saucer. As soon as you start he will plant his claws into the ground. You should cast Hades straight away, this will stop him and his claws allowing you to cast Knights Of The Round once and revive the other two characters. As soon as it is Cloud's turn again, cast Hades and Ruby Weapon will be stopped again. Cast King Of The Round and Mime once, then cast Hades again and keep repeating until it is defeated.
Create a party of your strongest characters. Equip them with the Mystile. Leave one character alive, preferably Cloud. This character should have the best Materia. He/she should have a Final Attack linked with Revive and a Mega-All each at the Master level. When entering the battle, since only one character is standing, Ruby will only use a physical attack then bury its stalks. Now, cast Life 2. All your characters will be restored. Be careful, as at a point in the battle Ruby Weapon will reveal her stalks and use her Whirlsand attack. Knights of the Round is effective during this battle, even though Ruby Weapon will counter with Ultima. You will have a 60% chance of dodging it, due to the Mystile.
Note: This trick can be used against Ruby or Emerald Weapon. Have Cait Sith go into battle with a limit break, and make his level 2 limit, Slots, has been unlocked. Once in battle, pressSquare (PlayStation version) when his slot reels appear to slow them down and get the combination that instantly kills any enemy. If done correctly, the Weapon will die.
Ruby Weapon can absorb almost all types of magic.
This trick requires need Cloud's Omnislash, W-Summon, Knights Of The Round, HP Absorb, and Mime. Equip Mime, Knights Of The Round (with HP Absorb), and W-Summon on Cloud, then get his Limit Break up. Kill both of the other party members then save the game just before Ruby Weapon. Start the battle by attacking his fingers with Omnislash. He will pull them back out, then put them back in. Next, use Mime to use Omnislash again on his fingers. Repeat this one more time. After he attacks you, use W-Summon and Knights Of The Round. You have HP Absorb because when he attacks you will lose a lot of HP. After summoning Knights Of The Round, you will gain your health back. After the second summon, he will attack you again. Use mime and you will do Knights Of The Round twice and regain health. Repeat this about four to five times and Ruby Weapon will be defeated at about the seventh or eighth Knights Of The Round attack.
This trick requires Final Attack, Phoenix, Knights Of The Round, HP Absorb, W-Summon, Omnislash (optional), and Mime (mastered at least once). Start the battle with Ruby Weapon sticking his fingers in the ground. Once they are in, use Phoenix to revive your other party members. Then, use Knights Of The Round (W-Summon; with HP Absorb equipped together).Once it is done, use your other characters that have Mime equipped to summon Knights Of The Round (W-Summon) on Ruby Weapon. You will need Phoenix and Final Attack equipped in case you die.
Fire and Elemental on your armor both at Master can help, as Ruby Flame will heal you by about 2,000. shields are a bit more of a necessity for this, as the two tentacles will not be able to cause damage or status abnormalities through it. Keep at him with Quadra Magic, Knights Of The Round, W-Magic combination. Also, enemy skills are helpful. To be safe, have Revive and Final Attack both at Master. If you keep your shield up and ignore the tentacles, Ruby Weapon will be vulnerable to attack. Keep at him with Knights Of The Round and also have an Omnislash ready before starting the fight. If you run out of MP, another Knights Of The Round put with Mp Absorb will fix that. If this is not possible put x4 Slash on and use it. However, it is well worth obtaining some Turbo Ethers beforehand and Megalixers just keep your shield up by checking status in the fight
Ruby Weapon reward:After defeating Ruby, you will get the Desert Rose. Take this to the Kalm traveler and you will receive a Gold Chocobo.
Defeating Emerald Weapon:Equip a member of your party with a Gravity materia, at any level. It will hit the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can take almost 40,000 hit points from one attack round alone.
Another strategy is to equip the following materia combination: HP Absorb + Knights Of The Round, W-summon, Mime, Underwater (and nothing else). Use a Hero drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP points. Then, simply Mime this attack until the Weapon is defeated. Keep your materia number as low as possible -- the more materia equipped, the more the Weapon's Air Tam Stomp will effect the party. For example, if four materia are equipped the Air Tam Stomp will take off 4444 HP points, five materia will result in 5555 HP points and so on.
Enter the battle against Emerald Weapon and have a character equipped with a Gravity materia, and all characters with a Reflect Ring. Cast Demi 3 onto your characters with Quadra magic and W-Magic. Since each attack will hit with 9999 damage, a total of about 40,000 damage will be done due to the Quadra Magic. With the W-Magic, it will hit almost 80,000 damage. Finally, because it was cast upon all three of characters and reflected, it will hit Emerald Weapon a total of three times.
Place Cloud, Red XIII, and Tifa in your party. Get their ultimate weapons and level 4 limit breaks. Build them to level 85 to 90. Equip Knights Of The Round and MP Absorb on Cloud, Phoenix-Final Revive on Red XIII and Full Cure, Comet and some HP pluses on Tifa. Build their limit to full. Run into Emerald Weapon with the submarine and have Cloud use Omnishlash and every one else use their limit breaks. Cast Knights Of The Round, and if you are low on HP, cast Full Cure. Emerald Weapon has approximately 700,000 HP.
First, go to the forest outside the burnt Mako reactor and fight some Frogs. Use Mini on them and then Manipulate them. Get them to make the last two digits of your life on all characters to "77". However, this life total must be below 7777. Heal yourself so as your life totals on each of your three characters equals 7777. Equip one of your characters with W-Summon and Knights of the Round. Equip everyone with Mime materia. Fight Emerald Weapon, and at the beginning each character should hit Emerald up for 7777 for a long time. Just have one character cast Knights of the Round twice and then have the other two characters Mime that. After six Knights of the Round summons, Emerald Weapon be defeated. That way, only one character takes about 6000 damage and nobody else takes any damage.
When fighting the Emerald Weapon, make sure one of your characters has only two materia equiped and has 9999 HP. When Emerald Weapon attacks with it's Air Tam Storm attack (which does 1111 damage for each materia equiped to that character), it will result in 2222 damage to that character, leaving him/her with 7777 HP and the Lucky 7777 bonus.
Get the Final Attack materia from the Battle Arena at Gold Saucer and win the special battle (accessible when Cloud has both the Level 4 Limit Break "Omnislash" and W-Summon materia). Link the Final Attack to the Phoenix summon materia. When that character dies, it will revive him/her and any other fallen allies. This is very useful in countering Emerald Weapon's attack if it does 9999 damage to all your characters.
Emerald Weapon has 1,000,000 HP.
Emerald Weapon's beam attacks are magic based. If you cast Wall you can cut his beam attacks in half and also reduce the damage from his stomp attacks.
Use Vincent's third Limit Break (Hellmasker). The Nightmare attack it uses will sometimes cast Stop on Emerald.
Have Cait Sith with his Slots limit break. Save the game just before you fight him with Cait Sith's limit bar full. Start the battle and use the Slots limit break until it ends up with something that resembles Cait Sith. Use it on Emerald Weapon to defeat it with one hit.
First, equip the best of all equipment that you have. It does not matter if you can get AP with it or not. Then, equip an HP Plus Materia to each of your characters so that you have 9999 HP on them. Then, equip some sort of curing Materia to each one. Note: Only equip one of each. When the battle begins, use lots of defense and all the curing spells you need. Just survive for awhile with your Limit Breaks. Eventually, Emerald Weapon will attack with a skill that does 1111 damage for each piece of Materia you have equipped. When this happens because your party was at full HP when they will now have 7777 HP and will be able to do the lucky sevens attacks.
This requires the Underwater Materia, Mime, Knights Of The Round, HP Absorb and a few Mastered HP Plus (as many as needed to get 9m999 HP). On one character, put Mime and all the HP Plus. On another character, put Knights Of The Round and in an attached slot, put HP Absorb. On your last character, put the Underwater Materia. Start with Knights Of The Round, then Mime it for the remainder of the fight. Make sure that the character with Mime does not have more then five Materias equipped because Emerald has an attack that deals 1111 times the amount of Materia, it is usually used immediately after another attack. Using Knights of the Round with HP Absorb should allow your character to heal about 8,000 HP each time he or she uses it. Just continue miming and make sure never to use other attacks and this fight should be easy. Afterwards, bring the Earth Harp to the man in Kalm to receive a full set of Master Materia.
Notice that as your health deteriorates, so does the attack power of the Cloud's blade. Use Gravity + Elemental Materia both at Master on your weapon. This can be a great help, as even if your health is low you can still do a hefty chunk of damage as well. Revive + Final Attack, and the enemy skills Angel Whisper, White Wind, and Big Guard are also useful, as well as Knights Of The Round and Counter Magic. Keep hammering away until he dies (this is all assuming you have the Underwater Materia).
Emerald Weapon: Aire Tam attack:Emerald Weapon's "Aire Tam" Storm attack is "Materia" spelled backwards. This is also a clue to how it hurts your characters. The more Materia you have, the higher the damage. For example, if you have four Materia orbs on Cloud then the "Aire Tam" Storm will hit for 4444 points of damage.
Emerald Weapon reward:After defeating Emerald Weapon, you will get the Earth Harp. Take this to the Kalm traveler to receive master Summon, Magic, and master Command.
Temple Of Ancients Boss: Aeris and Odin:While in the Temple Of Ancients with Aeris, equip Odin on her. If you are facing the Boss, then equip it on another character. Doing this doing will result in a Steel Bladed Sword (Odin's best attack that automatically kills enemies if it hits them) in every normal battle.
Materia: Good combinations:
Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth. Effect: Character covers for teammate and counter-attacks with an elemental attack.
Quadra magic + Bahamaut ZERO. Note: This does work with Knights Of The Round. Effect: Casts a summon four times in one turn.
Final Attack + Phoenix summon. Effect: When character dies he immediately casts Phoenix and is revived.
MP Turbo + Knights Of The Round, Effect: Increases damage from 80,000 to 129,987 AP.
Sneak Attack + any Barrier or Haste. Start battle by immediately casting whatever you linked it with.
Mime. Effect: Mimics attack preceding it. Especially useful when it follows Bahamaut ZERO or Knights Of The Round.
Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command Counter + Deathblow (Works best with Cloud). Effect: Cloud takes the hit for teammate, counter attacks three or more times, does a Deathblow attack, and casts Bahamut Zero; all without using a combat round. Also, if the first enemy dies when Cloud counter-attacks, he moves on to the next target.
Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip Counter + Counter, Counter + Counter, (command) Counter + Deathblow, Added Effect-Hades on the weapon. Equip HP/MP Absorb-Master command, (Blue Materia) + Double Cut on the armor. Effect: Cloud will counter attack five times ending with a deathblow taking on some (if not all) of the effects of Hades. If your opponents have not already been killed, choose to attack to take some of their HP. If the Double Cut materia is mastered and Cloud's HP is nearly full, he can gain up to 3996 HP points.
Materia: Regular damage while using Morph:Find Yuffie's Conformer weapon on the Gelnika (Disc 2/3). Equip it and the Morph materia on her. Have Yuffie morph something in combat. Instead of causing 1/8th of normal damage, her Morph attack will causes regular damage, which speeds up the morphing process.
Unlimited battles:Go to the part in Disc 1 immediately after you jump off the train at the start of the second mission. Instead of walking forward and going down into the vent at the end of the tunnel, keep walking backwards about six screens until you reach a door guarded by two Shinra guards. Cloud will tell you to run away, but you can still go forward and fight them. After you defeat them, two more appear and this will repeat. You can leave at any time by selecting "Run" when Cloud defeats someone.

Character Hints

Aeris: Getting a date with her:Never talk to Tifa unless it is vital for progression for the game. Then, she will ask for a date when at the hotel in Gold Saucer.
Aeris: Ghost:Sometimes when you walk into the church in Midgar, Aeris's ghost may appear in between the two kids. She flashes in her position very quickly, then disappears.
If you get the Key to Sector 5 and enter the church for the first time, Aeris' ghost will be there and will not disappear until you walk towards the entrance. Note that the children's lines are different for the two different situations. The first time, one of the kids says "...I think I'll water them a little." But after the first time she will always say "Hey! Where's the flower lady?"
Aeris: Limit Break:Enter the port city on the new continent with the Buggy. Go to the boat and talk to the man on the dock. Tell him that you want to ride to Junon. In Junon, on the first panel a man will be standing in the street. Tell him that you want to go outside of Junon. You will now be outside Junon in the buggy. Drive across the shallows in the river and enter the cave. Talk to the sleeping man, and if you have fought a certain number of battles you get Mythril. Bring this to the man who will give you information on the item you need to get into the Temple Of The Ancients.
Barret: Getting a date with him:Never talk to Aeris or Tifa unless it is vital for progression for the game. Once Kalm is entered for the first time, Barret will ask Cloud for a date.
Barret: Ultimate weapon attack:Get the Underwater Materia and raise it to about 100,000 AP. Since it does not grow any levels or gets mastered, you can raise it to as much AP as you want. Equip it on Barret, and you will have the max attack with him. Barret's ultimate weapon depends on how much AP is equipped on the weapon.
Barret: Shooting boxing glove:Get Barret's Rocket Punch and Ungermax limit. Use the limit with Rocket Punch and the glove will shoot bullets.
Cait Sith: History:In Final Fantasy 4 there is an enemy called Cait Sith, but in Final Fantasy 7 Cait Sith is your ally. Cait Sith is a robotic toy controlled by a man from the Shin-Ra company.
Cloud: Fourth Limit Break:Get 32,000 battle points in the battle arena at Gold Saucer.
Cloud: Mercenary flashback:After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter the library and Cloud have a flashback and remember how he became a mercenary.
Cloud: Extra memory flashback:After you learn that Cloud is a clone, go to Nibelhiem and go to the basement at the Shinra Mansion to see what happened to Zack.
Cloud: Best weapon:To get Cloud's best weapon you have to find Ultimate Weapon. Defeat it and it will start to fly away. Follow it, and when it stops fight it again. Keep repeating this and after a few fights it should go to Cosmo Canyon. Fight and finally defeat it once and for all to get Ultima Weapon. You can now also enter the Ancient Forest. Note: This only works on Disc 3.
Cloud: Battle strategies:When you get a Mega All Materia and Ultima Weapon, attach these to Cloud. Also use Deathblow Materia and Master Magic Materia. You now have three ways of winning a battle. Deathblow-All to hit all monsters with Deathblow; Normal Attack-All to hit all monsters with approximately 9999 points of damage; or the top few magic in Master Magic hit all enemies.
Cloud: Get selected by Don Corneo:Go to the Wall Market restaurant before you get the dress. Order the "Today's Special" and when he asks if you liked it, reply "....". You will get the Pharmacy Coupon. Go to the pharmacy. Get the Digestive. Give it to the man throwing up in the bar bathroom. He will give you the Sexy Cologne. Go to the item shop -- not the broken one, but the one above the man cooking. He will ask you to get something out of the vending machine at the Inn. Stay at the inn and buy the most expensive item from the machine. Give it to him and to get the Diamond Tiara. Next, go to the dress shop and talk to the sales girl. Shell tell you about her father's drinking problem. Go to the bar and talk to the man on the right. He will speak for a moment. When he asks you what you want, pick the second options (shimmers and soft). Go to the dress store. You will get the Silk Dress. Then, go to the gym as you are supposed to. Beat the beautiful bro in the squats contest. You will get the Blonde Wig. Go to the dress shop and Cloud will change. Go to Corneo's mansion. He will speak and pick Cloud. Note: If this is done you cannot get the items in the other room.
Scarlet: See through dress:After you get the Highwind and listen to Rufus' meeting, when Scarlet talks, you can see through part of her dress near her hips.
Tifa: Getting a date with her:Never talk to Aeris unless it is vital for progression of the game. Cloud will get a date with Tifa before Aeris dies.
Tifa: Final Heaven Limit Break:Play the piano in Nibelhiem (after you find Cloud). Play this song on the PlayStation version:XSquareTriangleL1 + TriangleL1 + SquareXSquareTriangleL1 + XCircleX,SquareX. After you do this, Final Heaven will appear from the song notes. Note: You must have Beat Rush, Somersault, Waterkick, Meteodrive, Dolphin Blow, and Meteor Strike Limit Breaks before using Final Heaven on Tifa.
On the PC version, press the following keys: [Cancel][Switch][Plus]9 + [Plus]9 +[Delete][Insert][Delete][Plus]9 + [Insert][Enter][Insert][Delete][Insert]. Note: You must play this at a consistent pace or it will not work.
Vincent: Getting him in the party:Take the key from the safe that contained the Odin summoning materia in Nibelheim. The combination to the safe is right 36, left 10, right 59, right 97. After defeating the Boss, Lost Number, walk down into the basement. Open the door that was previously locked (right before enter the room with Sephiroth). Talk with Vincent, after finding him inside the purple coffin. When leaving the room, he will offer to join the party.
Yuffie: Getting her in the party:Yuffie can found in a random encounter in one of the forest areas. After fighting her, do not pause or use the save point. Talk to her and answer her questions with the following responses.
Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.
Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified
Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!
Yuffie: "You want me to go with you?"
Answer: ......That's right.
Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.
Yuffie: Getting a date with her:Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask Cloud out for a date.
Ride on a Chocobo with Tifa or Cid:Race enough times with either Cid or Tifa in your party. Eventually, one of them will ask to ride.
Easy experience and AP:After getting Tiny Bronco, go to the Mideel area. Dock the plane and get into a fight with the enemies in the area. Most of the time you will encounter enemies called Spirals that appear in packs of two or three. These enemies have about 2800 HP each, but can be killed easily with Odin. This results in a large amount of EXP and AP, since their levels are high.
On Disc 3, go to the crater where Sephiroth is hiding. When you get to the part with the left and right path, follow the left path. On the first screen upon entering the left path will be three ways to proceed. Follow the path to the right. You should now be in a room with many of root-type objects and water. Its recommended that you use the Save Crystal here. Fight here until you encounter three little red balls called Movers. They only appear in sets of three. When you kill them, you get no EXP but 2400 AP. With Triple Growth, this is worth 7200 AP per fight. They also give about 170,000 Gil. In the same area, you can also find Magic Pots. They will ask for Elixirs. Give them one. Each Magic Pot will give you about 8,000 EXP. 1,000 AP, and some Gil.
Easy experience:Note: This trick only works in the Temple Of The Ancients during Disc 1, immediately after defeating the red dragon and gain the "Bahamut" materia. After defeating the red dragon, leave the room where you encountered Sephitroth (the room with all the pictures on the wall and the object labeled "Black Materia" that shakes the entire place). Talk to the Ancient Spirit body and select "Rest" from the menu. After this, talk to it again and select "Save" -- you will need to do this often. After you rest and save, be sure you have the "Bahamut" materia equipped with one of your characters. Reenter the room where you fought the red dragon. Run around briefly until you get into a fight. You will either encounter two flying dragons, 3 flying dragons, 1 bull-dog/dragon/horse, or a bulldog/dragon/horse on either side of you. Cast the "Summon Bahamut" spell and then attack with normal attack to finish off any survivors. Every creature you encounter in the room is weak against Bahamut. It is very easy to gain levels since each fight gives you around 2000 experience points. After you fight in the room a couple of times, exit and talk to the Spirit body. Then rest and save and reenter the room. Repeat this until enough levels are gained.
At the beginning of the game, go to Nibel mountain. Fight the weak monsters and try to avoid the dragons.
Use the Tiny Bronco or the Highwind and go directly below Mideel to find an island with little bit of grass and lots of wasteland. Park the Highwind or Tiny Bronco on the grass. Land and fight in the grass. You should fight three to four Headhunters. Press Select to see if they are your enemies. Finish the fight and you should get 2,600 experience points if you fought four, or 2,200 experience points if you fought three.
When in the Shinra Building on the 60th floor, intentionally get caught by the guards (if you chose to sneak in). Alternately, just charge in.
Easy character stat increase:In the downed Shinra Gelinka, the enemies will give stat up items when morphed. Evil Raps will give a Luck Source, Pudoleas will give a Speed Source, Serpents will give a Mind Source, Unknown 1s will give a Power Source, Unknown 2s will give a Guard Source, and Unknown 3s will give a Magic Source. By morphing these enemies, you will easily be able to make yourself incredibly strong.
Easy AP and Gil:Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left. Enter the first room find to reach a swamp-like area. Wander around and you will eventually fight three orange little balls called "Movers". Defeating these monsters will give you 2400 AP and 90,000 Gil total.
Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left then go down into the path along the right side of the wall. You should be in what appears to be a swamp. Run around until you encounter a Master Tornberry. Cast Stop on it, then steal an Elixir from it . Walk around in the same room until you fight a Magic Pot. Give it an Elixir and kill it to receive 8000 experience,1000 AP, and a lot of Gil. Keep repeating this as desired. There is also another enemy in the same room that gives you a lot of AP. They are small red balls (usually in groups of four ) that are weak. When killed, they give 2450 AP and lots of Gil. This trick best works with Exp Plus, Gil Plus, Mime, high level (above 65 ), and lots of HP and MP.
Use the Highwind to go to Mideel's beach. You will find a lot of Sea Worms there. They are very easy to kill for 2000 experience, 200 AP, and 5000 Gil.
When you get the Tiny Bronco, go back to the marsh where the giant snake is located and fight it. Make sure you have Kjata and 50 Ethers. When you fight him, use Kjata every time and the damage will be about 3,000 to 3,500 and result in a one hit kill. This will give you at least 500 Gil and 250 AP.
Easy AP:Use the "Unlimited items" trick to obtain a large amount Elixirs. Then, use theElixir on the Magic Pot in the Northern Crater and kill it. You cannot hurt the Magic Pot without using the Elixir. You can find this monster by going to the first path to the left, and then the upper path on a place with some kind of strange vegetation. You should gain 1000 AP for every Magic Pot that is defeated.
In order to get 2400 AP in one normal battle, go to the Crater. In the part of the crater with water and root-like plants will be a trio of monsters that look like Summon materia orbs bouncing up and down. They are called Movers. They are an easy kill, but the battle gives no experience.
Note: This trick requires a controller with an auto-fire feature. Go to Mideel in the southeast. Leave the Highwind at one end of the island and go to the other side. Hold Left (with a rubber band) and set L1 and Circle to auto-fire. You should automatically get between 100 and 320 AP a match. Note: Junction final Attack with Phoenix to become almost un-killable. Also, use weapons with Triple Growth to get 900 AP a fight.
Go to one of the two the areas in North Crater that feature plant roots (tan vine-like things). Fight until encounter the small red bouncing balls called Movers. Kill them to get about 2400 AP in a single battle.
Easy Gil:Go slightly south of Wutai (Yuffie's Home Town) to find a beach where you can fight huge turtles with horns. Each one results in 2,000 Gil, 720 EXP, and 100 AP.
Sell a Master level All Materia to get 1.4 million Gil. Since another All Materia will appear when the original reaches master level, there will be no loss in usefulness.
Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a Wizard Bracelet from it, and sell it for 12,000 Gil.
When at the Gold Saucer Prison, go out in the desert and fight a enemy called Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at Cactuar Island on the south-east area of the map, or south of Cosmo Canyon.
Get the Gil Plus Materia at Wonder Square for 1,000 GP. Equip it, then fight a Sea Worm on the beach near Mideel. If you win you will get 10,000 Gil instead of the normal 5,000 Gil.
After you get the Buggy, go to the Gold Saucer. Go to the Chocobo race. Register a very fast Chocobo. Race and finish in first place to get a good item. You will be prompted for "Item Or Gil". If the item is an Elixir or something other good uten that you all ready have or can duplicate, you will get around 3000 Gil every time.
Go to the Desert Prison and fight the Cactor. They give 10,000 Gil every time.
Use the "Unlimited items" trick to duplicate Ethers or Turbo Ethers. Do this until you have 99 Ethers or Turbo Ethers and take them to a shop. Sell 98 of them and collect the money. Use the remaining item to repeat the process.
Buy two or three Chocho Sylkis Greens from the Chochobo Sage (northeast beyond the Bone Village). Go to Midgar and get into a fight with the harmless enemies there. Use the "Unlimited items" trick on the Sylkis Greens and make them reach 99. After that, go to any town and enter one of the stores. Sell each Sylkis Green for 2500. Selling 99 Sylkis Greens will result in 247500 Gil. Do not sell more than 97, so you can repeat the trick.
Gaining Limit Breaks:
Level 1-1: Use Limit Break 8 times.
Level 1-2: Kill 80 enemies.
Level 2-1: Use Limit Break 8 times.
Level 2-2: Kill 80 enemies.
Level 3-1: Use Limit Break 8 times.
Level3-2: Use Item to gain Level 4 Limit Break
Quicker Limit Breaks:Use a Hyper on the character that you want to a limit. Having "Fury" status makes the limit bar fill twice as much from an attack than normal. However, the character will take more damage.
Use a Hyper on your entire party. Use the Laser enemy skill on your team members to make your Limit Break go to full. This works best if your members have 9999 HP and 999 MP. Laser only takes away half of your HP and will never kill your characters. You can also use this with the Dragon Force enemy skill to have your Magic Attack and Defense will rise.
Use the following trick when you get a strong Limit Break such as Omnislash or Cosmo Memory and are fighting a strong Boss, like Weapons. If you have a Limit Break ready and Mimic Materia equipped on a character, use it to get a continuous chain of limits (if you do not do anything else). In other words, use a Limit Break, wait for that character's turn again, then use Mimic and the Limit Break will be done again.
You must have over 9000 HP (9999 recommended) and the White Wind enemy skill for this trick. Go to the Northern Crater and encounter a Tonberry. Attacking it and it will use Everyone's Grudge, which will quickly fill up your Limit Break bar. You can easily heal yourself by using White Wind. This is extremely helpful when trying to get the level 4 Limit Breaks.
Easy Limit Break gain:Every other Limit Break requires 60 enemies to be killed by a character to gain a new Limit Break. The quickest way to achieve this is to go to the Junon area after acquiring the enemy-skill Trine from the Materia Keeper or a Fire, Ice, Lightning 2-All Materia. Walk around in the forest areas, and occasionally an enemy called Capparwire will appear. These enemies usually come in packs of five, and are easily killed by a strong Materia.
When you get the Tiny Bronco, return to where the snake is, with Aeris and two others in your party. The snake will get your limit gauge filled easily. Use Aeris' Fury Brand limit to fill the other two characters' limit, and use them on the snake. Save your game before the marshy area. If the character has the first limit of the level he is set on, use this limit six or seven times to get the other limit. If the character has the second limit of the level he is set on, go to a place with a lot of enemies to fight in a battle, such as the mountains in the Wutaï area. Defeat 30 to 40 enemies with a character to get the first limit of the next level. Then, return to the snake with Aeris to get the second limit of the level you are set on. In a couple of hours, you should have all the Limit Breaks up to level 3.
Equip the character you want to gain a Limit Break with a HP -> MP Materia and a Master Cover Materia. Go to an area that has weak monsters, such as the Chocobo Ranch area or outside of Mideel. During the battle, keep the character's health up. Before long, he or she will have a Limit Break. Repeat this process until you have a new limit. Note: It works best if you have some Mastered MP Plus, so your health is 999.
When going from Sector 5 to Sector 7 there are enemies called Whole Eaters that usually appear in groups of four. Use a Hyper on your party and enter a battle. If you have the patience, you can usually get off four limits in one battle.
Use the following trick to get Cloud and Barret to learn their level 2 Limit Breaks very early in the game. After Cloud, Tifa, and Barret jump off the Midgar train, go south. You will see two Shinra Soldiers. Choose to fight them as many times as it takes to get Cloud and Barret's levels to about 14 or 15. These opponents give up the most experience at this point of the game. Notice that Cloud will learn his level 2 Limit Break, Blade Beam, instead of his second level 1 Limit Break, Cross-Slash. Barret will learn his level 2 Limit Break, Grenade Bomb, instead of his second level 1 Limit Break, Mindblow. Note: This trick does not work on Tifa.
Unlimited Limit Breaks:Get your Limit Break meter all the way up, then equip the Mime Materia on that person. Enter a battle and use your Limit Break. Press Triangle to pass by your allies' turns. When it gets to your turn again, use Mime and you will perform the same Limit Break again. You can do this as many times as desired or until the battle is over.
Best way to Steal:This trick requires only two Materias, Steal and Comet (leveled up to Comet 2). Attach Steal and Comet together. During a battle, if you want to steal something that is important to you, use the Comet 2 spell. Each Comet will be the same as one Steal. If there are a good amount of comets, you should be able to steal what you need before the enemy dies. Use this wisely.
Give a character Sneak Glove. Also give that Character steal as well Materia combined with Comet Materia (level 2 or higher) and a Mime Materia. Give the other two characters a Mime Materia. Begin a battle. Use Comet 2 to hit the enemies multiple times, attempting to Steal each time. The Sneak Glove will allow the character to steal easier. If this does not work, the other characters can Mime it repeatedly until it does. You may also want to throw in a Steal/Quadra Magic. The downside is that most enemies cannot withstand a lot of Comet 2 attacks.

Items Hints

Unlimited items:This trick requires the W-Item materia. The materia is obtained after your party parachutes back into Midgar in Disc 2. After entering the subway tunnels in Sector 8, your party may walk away from the screen and encounter the Turks, or walk towards the screen to reach another subway section. Select the second choice and follow the subway tunnel until it ends at a dead end with the W-Item materia.
Equip the materia on the character with the item to be duplicated. When a battle begins, select the W-Item entry on the battle menu, select the item to be duplicated, then select any other item. Cancel that item, then choose another item, then cancel it as well. Every time you cancel the second item, the one that was initially chosen will increase by one.. Note: This will only duplicate item selectable in battle and can not be used to duplicate the various sources, materia, weapons, or armor. However, you must already own two or more of a battle selectable item.
Use the following trick to duplicate an item that you only have one of, and it can be a battle usable item. You must have the W-Item materia and have it equipped to any character. Get into a battle. Select the W-Item command and then select any item you want to be duplicated which you have one in value of (for example, an Elixir). Then, select the character to use it on. You now have a second choice of an item to use. Instead of selecting the same item like in the original trick, select a different item (for example, a Remedy). Then, instead of selecting the character to use it on, back out once to the item selection screen. You will then notice you have one more of the Elixir (or the first item you selected) instead of the empty slot after you selected the item you only had one of. Select the remedy again and back out and you will have another of the Elixir (or the first item selected). Keep repeating this to get as many of any item as needed.
Missed items:If you have missed collecting any items throughout the game, they can usually be fond in Disc 3. Go to Bone Village and dig to find weapons, materia, and armor.
Extra accessories:Mug each of the Turks when you fight them for the final time on Disc 2. They have some of the best accessories in the game including the Tough Ring that Sephiroth has in the flashback.
Atomic Scissors:To get Barret's Atomic Scissors, walk around just outside of Midgar until you encounter an enemy named Custom Sweeper. Use Steal on it to get the Atomic Scissors. Note: It may be a good idea to steal a few of these early in the game, as you can sell them for 700 gil each.
Behemoth Horn:During the second visit to Shinra Tower, when in front of the building take the stairs that are over on the left. While going up the stairs you should be able to find the Behemoth Horn, one of Red XII's weapons.
Circlet:Mug Ultimate Weapon during the battle on Disc 3 to get the Circlet, which is an accessory which results in Magic and Spirit +30.
In Great Glacier, there is a monster called Snow. Mug it to get a Circlet. You can also fight this monster in Gold Saucer's Battle Arena. Additionally, If you Mug a Ho-chu in Gold Saucer's Battle Arena, you can also get a Circlet.
Sprint Shoes:When you go to Gold Saucer, probably after you get the Buggy, go to the Battle Area. Talk to the woman at the foot of the stairs. Then, fight in the Battle Arena. Win all eight handicaps and go back down the stairs. Talk to the lady again. If done correctly, she should say "I saw you battle all eight handicaps" and give you the Sprint Shoes. This item automatically sets up Haste on the character on which it is equipped.
Earn the Champion Belt at the Battle Square put it on Cloud. Note: This trick only works if you have already told the lady outside of Battle Square "you fight". Talk to the lady after you have the Champion Belt and she will give you the Sprint Shoes.
Magic Shuriken:To get Yuffie's Magic Shuriken weapon, go to Godo's House in Wutai. Walk into the guest room (the place where you can rest). You should see a white sign at the bottom left corner of the room. Go up to it and press Action. The sign will open up, and you will find a chest with the Magic Shuriken.
Mythril Staff:Aeris' Mythril Staff can be stolen from the Chariot (or a thing that resembles one) in the train graveyard.
Hardedge:Cloud's Hardedge can be stolen from the Elite Soldier in the Shinra tower in Midgar.
Carbon Bangles:The Carbon Bangles can be stolen from a creature in the Shinra tower that resembles a robot on a roller ball with blades.
Grand Glove:Tifa's Grand Glove can be stolen from the Madouge B in the caves outside of the Chocobo Ranch.
Gold Armlets:The Gold Armlets can be stolen from Dragons in the caves past Costa Del Sol.
Megalixer:While visiting the Kalm Inn at any point in the game, there is a brown dresser-type object in the bottom left corner of the screen (upstairs). If you go up to it and try to open it, there will be an item in it. However, Cloud will say something along the lines of "Can't reach it." Do this several times, and eventually Cloud will say "Damn it!!" and kick the dresser, causing the Megalixer to fall into your hands.
Orthopedic Underwear:When in the "Cloud's Past" sequence shortly after leaving Midgar, go to Tifa's house and examine the closet in her room. It is located in the upper right of the room. You will receive the Orthopedic Underwear, and Tifa will get upset.
Rising Sun:To get Yuffie's Rising Sun weapon, Steal or Mug it from Diamond Weapon.
Striking Staff:Once you are past Don Corneo's mansion and get through the sewer and go to the trains area, keep walking around in circles until you find a monster that is a white machine riding on top on a brown beast with wheels for its legs. Keep using the Steal command until you get the Striking Staff to equip on Aeris. Note: You must equip a Steal Materia to your allies before doing this.
Sylkis Greens:Have W-Item and two Sylkis Greens (can be bought from the sage). You also must be fighting a Chocobo, or at least have one in battle. It does not matter if it escapes. Use the character that has W-Item, and as the first selection choose "Sylkis Green" and use it on anybody. Then, choose another Sylkis Green as the second choice, but when it says to choose the person to use it on, press X. Then, press Circle, then X, then Circle, then Xrepeatedly. You will gain one Sylkis Green for every CircleX cycle. Once you have 99 of them, you can either sell them for about 250,000 gil, or use them on your Chocobos. You can keep doing this, and lose only about 10,000 gil in all.
Exchange Gil for GP:When at Gold Saucer go through the welcome sign then come back out again. Keep on doing this until a man appears in the far background, near the save location. Approach him, and he will ask if you want to change Gil into GP. Answer yes to trade up to 10,000 Gil for 100 GP.
Saving Gil early in the game:When you are about to fight H0512, where you first meet Red XII and rescue Aeris at the Shinra tower, you can save a lot of Gil, as money is tight at the beginning of the game. Have your Steal Materia equipped (recommended on Tifa), and walk around where first see Jenova. There you can fight Moth Slasher (big robot with spikes) and steal Carbon Bangles (five to eight recommended) and also fight the Soldier: 3rd (normal guy) to steal the Hardedge (three to four recommended) and equip as soon as you can. You will save alot of Gil. The Hardedge is 1500, and you can make 750 for each extra one. Carbon Bangles are 800 Gil each (sold for 400). It is difficult to steal what you want at first, however weaken the enemy and be patient. Send the other characters in the back row and make them guard.
Exchange the Highwind for the Tiny Bronco:Get the item Super Sweeper from the roller coaster game in the Gold Saucer. Note: You must do this before you lose Cloud temporarily. Go to Fort Condor, and give the Super Sweeper to the old man there. He will then give you the Tiny Bronco. Note: the Tiny Bronco does fly.
Key to Sector 5:Late in the game, go to the Number 7 gate at Midgar. A man outside the door will say that he lost his key to the city at an excavation site. The only excavation site is at Bone Village. Go there and talk to the man that asks about what you are searching. Reply "normal treasure" and place your excavators on the upper area. Eventually, a box will turn up after multiple digs. Search it in the morning to find the key.
The Sector 5 Key found at Bone Village is not on the X, it is directly underneath the plane. There is small dark spot at that location.
Key to the City Of The Ancients:Start next to Junon Port and enter the submarine. Go forward until you can dive underwater. Once underwater, go forward until you can turn to the right into a crack. A fork will appear in the path. Stay to the right to reach a cave. Go through the cave and you will find to the key to the City Of The Ancients.
Hidden armor in Rocket Town:Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons dealer's bedroom to find a treasure box that was not there previously. Open it to receive the Fourth Bracelet. This piece of armor has five Materia slots (four linked and one unlinked), 74 damage protection, and normal Materia growth.
Hidden Ribbon in Gaea cliffs:In one of the rooms (with a large green mass at the bottom right of the screen under the thin piece of land), when you first enter, you will curve around until you are walking down an iced path. There will be one door and a small stairway leading down. Go down and walk into the curved wall. You will enter a room. Go into the next room that is all blue with the bridge linking both sides. A chest with a Ribbon is located to the far right of the bridge (walk through the wall) .
Hidden items on railway bridge:There are two hidden items at the location where you press a lever to lower the railway bridge, on the rail track that connects Mt. Corel and Corel village. On the upper stretch of railway on the right of the locations is an area where you hear birds chirping. If you climb up the embankment at the side of the track you will see sequence of two young chicks in a nest, with lots of gold trinkets around them. If you go on the lower part of the track that doubles round and cuts under itself, keep walking right, even when you cannot see your character. You will find a small cave with a miner at rest, who will let you take some source items.
Hidden Hyper item:Go back into Midgar in the third disc. Go to the Don's Mansion in Wall Market enter the room with the large bed (the center room on the top). Go behind the bed and keep pressing Circle(PlayStation version) in various areas to find a Hyper.
Chocobo quality:Different Chocobo ranks can be found in various areas of the game:
Chocobo ranch area: Poor/Weak
Junon area: Fair/Poor
Gold Saucer area: Good/Average
Rocket Town area: Mediocre
Wutai area: Average/Fair
Icicle Inn area: Wonderful/Weak
Mideel area: Great/Fair
Getting a Gold Chocobo:Get a Green Chocobo by mating two Great Chocobos or two Good Chocobos. Obtain Carob nuts by buying some the Gold Saucer Wonder Square for 500 GP or by stealing them from the Vlakarados creatures found near the Bone Village. Get the Chocobos to the S class, then give them a Carob nut. Race the Green Chocobo until it is in S class. Then, use a Carob nut and mate the same or different Chocobos. Then, race the Blue Chocobo until it is in S class. Use a Carob nut and mate the Blue and Green Chocobos. You will get a Black Chocobo. Race it until it is a S class Chocobo. Then, go to the Chocobo Tracks around the Icicle Inn area and get a Wonderful Chocobo. Race it until it is a S class Chocobo. Find the Zeio Nut on an island north of the Chocobo Farm. You can steal it from a Goblin that your party fights. If you do not steal anything at first, try a few more times then kill them and try again. Mate the Black Chocobo with the Wonderful Chocobo using a Zeio Nut. You should now have a Gold Chocobo that can go anywhere on the map.
After you have the Desert Rose, trade it for the Gold Chocobo. Then, breed an S-Class Black with an S-Class Yellow Wonderful with a Zeio Nut. If you have a male and female Gold, breed them at S-Class with a Zeio Nut.
Getting a Green or Blue Chocobo:Mate a Great or Good and another Great or Good Chocbo with a Carob nut for a Green or Blue (Mountain or River) Chocobo.
Getting a Black Chocobo:Mate a Blue and Green Chocobo with a Carob nut to get a Black (Mountain and River) Chocobo.
White Chocobo:You can see a White Chocobo in a shop in Mideel -- it is not a baby Chocobo. That is a size of a White Chocobo, as they appeared in Final Fantasy 4.
Catch Chocobo without Greens:Get atleast 1 2x Cut materia and equip it to Cloud. Enter a chocobo match. Have Cloud use 2x Cut on the enemies. If you are lucky, the second attack will kill the other enemies, if there are any.
Items from Chocobo racing:Keep racing your Chocobo after it reaches "S" class. After racing seven to eight times, you will be complimented on finishing first in "S" class so many times. After that, you will be rewarded with a Chocobracelet, Counter Materia, Cat's Bell, and the Precious Watch.
Fast Chocobo breeding:If your Chocobos are not ready to mate each with other, just catch two other ones and mate them. Repeat this procedure and after awhile the game will allow you to mate your Chocobos. Also try to catch a Chocobo and put it in the stable. Choose "Mating Chocobos" and select the Chocobos that you want to mate.
Faster Chocobos:Raise two Gold Chocobos to S rank, then mate them using a Carob Nut. You should get either a Blue or Green Chocobo. Make sure to keep a male and a female Gold Chocobo, as you will need them later. Once you can mate them again, use another Carob Nut, and you should get another Blue or Green Chocobo. You want the second Blue or Green Chocobo to be the opposite color and sex than the last one. Get them both to S rank, then mate them with a Carob Nut to get a very fast Black Chocobo. Race it up to S rank, then mate it with a Gold Chocobo of the opposite sex, using a Zeio Nut . You will not always get a Gold Chocobo immediately, so it is best to save the game before mating them. Reload the game if you do not get a Gold Chocobo and try again. Your new Gold Chocobo's speed should be an average of its parents' speed.
Note: This trick requires at least 100,000 Gil. Go to the Chocobo Sage located on the Ice Continent near the Ice Village. Talk to him, and choose "Sell Me Something". Select Sylikes Greens and buy at least 10. Return to the Ranch and feed two Sylikes Greens to one Chocobo five times. This raises your speed, at by at least 11 each time. It also raises Stamina and Intelligence.
Get a male and female Gold Chocobo. Get them to at least class A, then use a Zeio Nut to mate them. A Gold Chocobo should be born. If it is not male, reset the game and try again. Give it Sylikes Greens (approximately ten) until it is maxed out. Its speed should now be 190.
Chocobo hunting:Use the following trick to catch a wonderful Chocobo easily. When you are walking around on the tracks, if you encounter a Chocobo with two jumping rabbit monsters with it, catch that Chocobo. The Chocobo types are not random when you catch them. Every time you see the two jumping rabbits with a Chocobo, then that Chocobo is always a wonderful type. This also applies to the other areas where you catch Chocobos, such as the Mideel area. If you want to catch a great Chocobo, wait until you see a Chocobo with two spiral monsters with it.
Get Chocobos easier:Get the Escape materia and raise it up a level so you will have Remove. When you battle a Chocobo, use your Remove magic and the monsters with the Chocobo will disappear, leaving you with the Chocobo.
Use the Remove Materia. Chocobos cannot be Removed with the enemy and it does not do any damage to the Chocobo. Note: This works about 98% of the time.
Easy Choobo level up:This trick requires at least two Slykis Greens and the W-Item Materia. You can buy these greens from the Chocobo Sage in the Northern Continent. After getting two of them, fight an easy enemy, such as the monsters by the Chocobo Ranch or Midgar. Kill all but one, then chose W-Item select the Slykis Greens. Use the "Unlimited items" trick to duplicate the greens until you have 99 of them. When you catch a good Chocobo, feed it 90 and everything will be leveled up fully.
Getting stolen Materia back from Yuffie:Go to Wutai, which is located straight up from the location where she steals your materia. Yuffie should jump out in the item shop after you get Absorb materia. She will also steal that. Go to the house to the right, directly as you enter Wutai and press Circle (PlayStation version)next to the shade. She will jump out and leave. Next, she will be in the round case next to the bar. Press Circle (PlayStation version) there, and the two other members in your party will move to block the bridge. Hit the case and it will break. She will try to escape but cannot. She will end up taking you to her house and tell you to pull a lever. It does not matter which lever you pull -- a cage will drop down and she will escape again. Go to the well outside Lord Godo's house and ring the bell. A door will open. Go through it and you will find Corneo. Talk to him, then fight the shinra Soldiers. After that, you will team up with the Turks to get Elena and Yuffie back. They will be on the mountain where the hand meets the face. You will have to fight Corneo's pet. After you defeat him, Corneo will think he still has you defeated. The Turks will appear and you get your materia back.
Sexy cologne:This key item must be obtained before sneaking into the Don's building. Go to the little cafe and order something to get the item coupon. Go to the pharmacy and get Digestive Medicine and give it to the person vomiting. He will thank you and give you the Sexy Cologne in return. This will increase the chance of the Don choosing Cloud.
Hint: Quadra:Use the following trick to get Quadra magic without a Green Chocobo. On the peninsula where the Quadra magic is found, there is a small cliff separating the grass near Mideel and the asphalt below. If you position the Highwind so that the cliff is just to your left, you can land on the asphalt. To do this, raise your altitude and land while pressing Square + Left. You should land on the asphalt and can wander into the cave. The Highwind will remain be on the asphalt next to the cliff. However, you must be very precise and this may require a few attempts.
Double Cut Materia:Go to the sunken Shinra ship and enter the door behind the save point. Go to the bottom floor's upper-right corner and press Circle (PlayStation version) to get it.
Added Cut Materia:In the Great Glacier, go to the top right corner. You will now be in a place that has four paths. Take the left-most path to reach one of those paths that connect others. Go up one screen then look on the ground. It is difficult to see, but if you look carefully you will find an Added Cut Materia on the ground.
Summon Materia locations:
Choco MogTalk to the Chocobo at the front of the farm and reply "Waaark".
ShivaAt the Junon coast after saving Pricilla.
IfritOn the boat after beating Jenova-BIRTH.
RamuhLying on the floor in the Chocobo Jockey waiting room.
TitanIn the wreckage of the Gongaga reactor.
OdinDefeat the Lost Number enemy inside the Shinra mansion safe.
LeviathanDefeat everyone in the Pagoda in Wutai.
KjataWalk to the second area in the Sleeping Forest and it will be floating around. Wait in the spot where it is first seen, then tap [Action] to take it. Do not use against fire absorbing enemies.
AlexanderAfter the snowboarding sequence, find the hot spring and touch it. Then find the area where you leave markers and keep to a straight path. Find the hut there and enter. Leave through the downward facing door. Go right, find the cave and talk to the person inside. Defeat her and the materia will fall from the sky.
BahamutDefeat the red dragon at the Cetra shrine.
TyphoonDefeat the Ultimate Weapon a few times until it dies. A crate will remain. Go to the jelly object on top of the mountain and its at the end.
Neo BahamutAfter Geas cliff; just pick it up.
PhoenixFound while collecting the Huge Materia at Mount Condor. After defeating the enemies and the man sends you out to check on the condor egg, it can be found on the ground.
HadesOn the wreckage in the Gelinka.
Bahamut ZEROCollect the four Huge Materia. Store them in the Observatory, then look closely at the blue Huge Materia.
Knights Of The RoundFound on the island only on the final disc. It is unmarked at the top right of the map, and requires a Gold Chocobo to reach it.
RamuhAfter you defeat Dyne at Coral Prison, you will go up an elevator and into a room with Chocobo riders. There will be stalls at that location. Press Circle at the very last stall to get the Ramuh materia.
Getting the Knights Of The Round materia:Get a Gold Chocobo. Go to the top right area on the map. Although nothing will appear on the map, a small island will appear. Go on it and get off the Chocobo. You should see a small opening. Enter it to find the Knights Of The Round. The Gold Chocobo can also be used to find other materia caves.
Getting the Underwater materia:Go to the underwater tunnel by using the elevator in Juno. Equip the Morph materia on someone and fight until encountering the Ghost Ship enemy. Morph it, and the ghost ship will turn into the Guide Book. Give it to the old man in the right-most house in Kalm. He will give you the Underwater materia. This materia eliminate the timer when you fight Emerald weapon.
Getting the Contain Materia:Get one Miment Green and give it to the White Chocobo before Mideel is destroyed. Then, scratch it behind the ear.
Hidden Elemental Materia:Just after you get the Highwind and Tifa becomes the party leader, go to Nibelheim. Enter Tifa's house and go to her room. Approach the piano and press Action. Tifa will say "Cloud... Cloud was playing". You will then find a hidden Elemental Materia.
Master Materia:To get Master Materia (Magic, Summon, and Command), have every materia of a color mastered. Then, return to Cosmo Canyon. Go to the color of all the materia you mastered. It will exchange all the Master Materia of that color and you will get the mastered materia. Do the same thing to every color to get all Master Materia. Alternately, defeat Emerald Weapon in the ocean off Junon. After you win, go to Kaml. Go to the house to the right. The man there will exchange all three Master Materia.
Use the following trick to get Master Magic, Master Command, Master Summon and Gold Chocobo. Morph the Ghost Ship in the tunnel in the Underwater Reactor. Take the Guide Book (which eliminates the time limit with Emerald Weapon) to the man in Kalm in the right-most house, up stairs. Defeat the Emerald weapon to get the Earth Harp. Defeat the Ruby Weapon to get the Desert Rose. When you have all of these, take them to the man and he will give you the Master Magic, Master Command, and Master Summon and a Gold Chocobo.
HP <-> MP Materia:This trick requires a Black Chocobo. There is a desert cave located just opposite the Golden Saucer. Use a Black Chocobo to gain entry. Once inside, you will be able to get the HP <-> MP Materia. This Materia swaps your HP stats with your MP stats. For example, if your HP/MP is 9999/888, with this materia equipped it will be now 888/9999.
Super MP Absorb:Get the MP Absorb and Master Summon (W-Summon is suggested) materia. You can do this with any character, but Cloud is recommended. Equip the character you want to absorb MP with MP Absorb (it does not have to be mastered) linked with Master Summon. Enter a battle with this materia equiped and summon Knights Of The Round (two times if you have the W-summon materia). Once the summon is complete you will receive anywhere between 600 and 700 MP. This ability is very useful against the Ruby Weapon and Sephiroth.
Unlimited Regen:Instead of using Regen, which has a limited time of effect, equip yourself with an item or Materia that absorbs Poison. Make sure that it does not nullify Poison. Then, Poison yourself and you will recover health every turn until the very end of the battle. The best way to use this strategy is to equip the Poison Ring or the combination of the Elemental Materia level 3 with the Poison Materia in your armor.
Extra Ribbons:Go to Geas Cliff. In the first cave after wrapping around to the bridge overlooking the door that was used to enter, walk straight to enter a cave with a box. Open it to find a ribbon. For a third ribbon, go to Northern Crater and morph a Master Tonbury. It is helpful if it is stopped first.
You can get unlimited ribbons as soon as you get to the Northern Crater. Equip Cloud with the Ultimate Weapon, 4X Cut, and Morph. Morph a Master Tonbury and repeat for as many ribbons as needed.
Enter the special battle in Battle Square at Gold Saucer. Morph the second monster, but make sure that you have a ribbon equipped because it can do some status attacks. After that, just run away and enter another battle to get another ribbon.
Extra Tetra elemental:Go to Cactuar Island in the south-west portion of the map. Explore until a Cactuar appears. Morph it to get the Tetra elemental. Equip it and all elemental damage is nullified.
Healing more effectively:Equip Restore Materia linked to All Materia. When in battle, you can heal everyone in your party using the same amount of MP as if you were just healing one person.
Getting Protect Rings:Equip any character with the Morph materia. Go to the North Cave in Disc 3. When prompted take the left or right path, choose the right path. Keep searching until encountering an enemy called "Mover", that resembles a rubber ball. Morph it to obtain a Protect Ring. Repeat to equip all your characters with this item. This allows them to automatically start a new battle with Barrier in place.
Getting Cursed Rings:You can get two Cursed Rings in the game, only before Mideel is destroyed. To get the first, go to Mideel on the Highwind when you are looking for Cloud and enter the town. Go up the staircase to the right of town and head towards the house to the far left. Go the right side of the house and you will hear a squeaky noises in some places. Press X (PlayStation version) and a message will appear, stating that you cannot get the object. Backtrack to the store near the staircase and enter. Go to the back of the store and press X (PlayStation version). You will say something. Go back to the squeaky floor and press X (PlayStation version). Tifa will get an idea, and you will get the object (Rusty Key). Go back to the store again and press X (PlayStation version) in front of the door. You will be given the option to try the key. Select "Yes" and the key will break. The manager will ask you if you broke the key. Tell him the truth and you will be rewarded with the Cursed Ring. To get the second Cursed Ring, simply steal it from Ultima Weapon when it attacks Mideel, when you visit Cloud for the second time. The Cursed Ring raises your statistics. The only drawback is that it casts a handful of status ailments to the equipped party member.
Before Mideel is destroyed, go to the weapon shop. Examine the door in the back of the shop. Leave the shop and walk across the bridge to the left of the shop. Walk around the house until you here a kind of rattling sound. When you hear the sound, press Circle(PlayStation version) and you should get an Old Key. Take the key back to the weapon shop and examine the door in the back again. Choose to use the Old Key to unlock the door. After the key breaks, you will have a talk with the shop owner. When the shop owner asks "What happened?" tell him the truth and he will give you the Cursed Ring. This ring raises all of your stats by a lot, but it puts you on Death Sentence every time you enter a battle. The Death Sentence can be countered with a Phoenix Down.
Before Mideel has been destroyed, but after Cloud is missing, go to the Mideel Materia Shop. Run around to the right of it until you hear a "clink". Check the location to get a rusty key. Go into the weapons shop and use the key on the door in back. It will break off, and the shopkeeper will ask you what happened. Tell the truth to get the Curse Ring. This interesting accessory increases all your stats, but starts the character using it with a death counter.
Getting unlimited Sources:Equip any character with the Morph materia. Morph the various creatures in the sunken Shinra vessel to get as many Guard, Speed, Strength and other Sources as needed.
Getting Power Sources:Go to the meltdown reactor at Gonganga town. Then, get into a battle with a Heavy Tank. Morph it to get a Power Source to build your strength up by a point. Repeat this as needed to build as much strength as needed.
Equip at least one of your characters with the Morph (or Enemy-Lure) materia and a powerful weapon then enter the Gonzaga area. Enter the site with the destroyed reactor. Every enemy you encounter should be a Large Tank. The tank is not too powerful (about 1600 HP), and every time you Morph it, you qill receive a Power Source. It is much easier than trying to Morph the Unknowns, and is a very fast way to boost your power without having to swap weapons (for Materia growth, slots, etc.)
Getting Guard Sources:Find an enemy called Spiral In the Overworld. Morph it to get a Guard Source.
Attach a Morph materia to any character. Ride in the Highwind or on an advanced Chocobo. Go to Mideel and you will see some islands. Go to the small island directly south of Mideel. Fight the Spirals there. Sense materia also helps. Morph them and you will get Guard Sources.
Getting X-Potions:After you go through the Sleeping Forest, run around until you find an enemy called a Malldancer. Morpth it to get an X-Potion.
Go to the Junon airport path and encounter some Shinra Soldiers + Machine. Win the battle will have two (more or less) X-Potions.
Go to Wutai and enter the mountains. The monsters you fight there give lots of X-Potions. Each battle can give from one to four X-Potions, depending on monster type.
Getting an Hi-Potion:When on the train to blow up Sector 5 Reactor, you will have to escape the train by moving up from car to car. On end of the second car (the side closest to you) is a black man. Talk to him by quickly pressing "OK" to get a free Hi-Potion.
Getting Potions:At the beginning of the game, after getting off the train go up to the first person that Jesse kills. Press Circle(2) to get two easy Potions.
Getting a HP Absorb:In Wutia, at the place where the cats keep walking around, there are stairs at the end of the room. Walk over to them, then press Action to walk up. Move towards the screen and you will enter a new area. Walk down the hall and open the treasure chest to get the HP Absorb.
Getting Megalixirs:At the motel in Kalm, when your party says you took a while getting there, go to the southwest and look in the dresser. Press Circle until you find a megalixir.
Turtle Paradise Flyer locations:Note: After reading all six Turtle Paradise Flyers, proceed to Turtle Paradise headquarters in Wutai.
Little boy's bedroom in Sector 5 of Midgar Slums
Near the lobby on first floor of Shinra Building
In Tiger Lily Arms in Cosmo Canyon
On wall at Cosmo Canyon Inn
Next to the item shop in Ghost Motel at the Gold Saucer
Yuffie's basement in Wutai
Enemy Skill Materia locations:
Hojo's Experiment Chamber on the 68th floor of the Shinra Tower in Midgar after defeating the H0512
The New Training Center in Junon
Sleeping House in the Forgotten City
The Chocobo Sage's Green Chocobo after you get the Highwind (post-meteor)
Getting the Angel Whisper enemy skill:Go to the bottom part of Northern Cave and encounter the enemy that resembles Snow from the Great Glacier. It is usually accompanied by snakes.
Getting the Aqualung enemy skill:After obtaining the Buggy, drive around the Gold Saucer desert until you encounter a Harpy. Manipulate it and make it use Aqualung on your party.
There is a second monster you can learn Aqualung from, in case you missed the opportunities during Disc 1. In the Crashed Gelnika, there is a monster called Serpent in the room with the destroyed helicopter. Attack it once and it may counterattack with Aqualung.
When you fight Jenova: Life, she will use Aqualung. By this time you should have three Enemy Skills -- if she uses that attack, you will learn it.
Getting the Bad Breath enemy skill:Fight the creature after the Icicle Fall, on the left side after equipping the Enemy Skill materia.
Getting the Beta enemy skill:Fight the giant serpent south of Kalm after equipping the Enemy Skill materia.
To easily get Beta on Disc 1, you will need Enemy Skill White Wind, Big Guard, and some mid-level spells. You can return to Junon when you have the buggy via the ship in Coasta De sol. Before the battle, one character should have Enemy Skill while another character equips the level 2 spells. Go into battle and start using your level 2 spells. If you have Demi, use it as it causes significant damage. Do not let your character with Enemy Skill attack too much, or he or she will be kicked out of the battle. When the snake rises, cast Big Guard on your party. Use White Wind to heal. When one character is kicked out of the battle, the snake will use Beta. Big Guard halves the damage done by Beta. Cure the party and you can use Beta immediately to kill the snake. If he caused a lot of problems before rising, wait until you get Odin, which cause major damage to the snake. Aqualung also works well.
It is possible to acquire the Beta spell from the Midgar Zolom and defeat it the first time you encounter it. Equip Cloud with the Talisman and give him Enemy Skill and Restore Materia and linked Fire/Elemental in his armor. Equip another party member with Poison. Sense and a Restore/All will also help. Put everyone in the back row. At the start of the fight, cast Bio on the Zolom until it is poisoned. Wait for it to get low on health, then have someone other than Cloud attack it. It will knock that person out of the fight. Get Cloud to full health, hold his turn, and have the remaining party member attack the Zolom again. It will cast Beta, which Cloud should survive. Immediately have Cloud cast Cure on himself. Continue Curing every turn until the poison kills the Zolom. This may require a few attempts.
Getting the Big Guard enemy skill:To get the Big Guard enemy skill (casts Barrier, M-Barrier, and Haste), make sure you have Manipulate (Cait Sith is equipped with it) and Enemy Skill materias. Go to Costa Del Sol's nearby beach. You will find an enemy called Beach Plug. Use the Manipulate on them and make one cast Big Guard on your party.
Getting the Chocobuckle enemy skill:Have the Enemy Skill Materia that has level 4 Suicide equipped on someone in your party (Cloud recommended). Then, get at least a Green. Battle with a Chocobo. Give the Greens to the Chocobo, then use your level 4 Suicide on the Chocobo and enemies. If done correctly, the Chocobo should use Chocobuckle on everyone and run away, You will still get to keep Chocobuckle for Enemy Skill.
Find a Chocobo near Mideel and feed it about four Mimmet Greens. Then, use level 4 Suicide on it. The Chocobo will use Chocobuckle on your party.
Getting the Death Force enemy skill:Fight the adamataiami on the beach of the west continent.
Getting the Death Roulette enemy skill:Equip all party members with the Enemy Skill Materia. Walk around in the spiral part of the Northern Cave encountering a Death Dealer. Manipulate it during the battle and cast death roulette. This will increase the chance of the party member with the best Enemy Skill Materia to get hit with that attack.
Getting the Death Sentence enemy skill:Fight the demon riders before the Broken Reactor after equipping the Enemy Skill materia.
Getting the Dragon Force enemy skill:Manipulate the Dark Dragons with a master level Manipulate Materia and the Hypnocrown accessory.
Getting the Flame Thrower enemy skill:Fight the green dragons at the Broken Reactor after equipping the Enemy Skill materia.
Getting the Frog Song enemy skill:Fight the frogs south-east of Cosmo Canyon after equipping the Enemy Skill materia.
Getting the Goblin Punch enemy skill:Go to the Goblin Islands and get in a fight with a Goblin. Get it to do the Goblin Punch against a character equipped with the Enemy Skill materia.
Getting the L5 Death enemy skill:Fight the Parasite in the crater.
Getting the Laser enemy skill:Manipulate the Dark Dragons with a master level Manipulate Materia and the Hypnocrown accessory.
Fight a Death Claw in the Desert Prison when you are locked up in the Gold Saucer area before getting the Buggy.
Getting the Magic Breath enemy skill:Fight the Stilva in Gaea's Cliff.
Getting the Magic Hammer enemy skill:Walk around the Wutai area. You will encounter an enemy called Razor Weed. Manipulate him and use Magic Hammer on the character(s) who have the Enemy Skill Materia on them.
Getting the Matra Magic enemy skill:Equip the character of your choice or all members with the Enemy Skill materia. Go to the Junon area, and reach the Junon path near the submarine base. Keep searching until encountering a Death Machine. Do not attack it and allow it to use the Matra Magic skill on the party.
Walk around just outside of Midgar until you encounter an enemy named Custom Sweeper. Wait until it uses Matra Magic. The character(s) with the Enemy Skill Materia will learn this technique.
Getting the Pandora's Box enemy skill:Morph a Zombie Dragon at low health and a changed into vaccine message will appear. However, the Zombie Dragon can still attack with Pandora's box on your party.
Getting the Shadow Flare enemy skill:When fighting Ultimate Weapon, injure until his countdown attack gets to zero. This can also be obtained in the bottom part of Northern Cave from the enemy called Zombie Dragons.
Getting the Trine enemy skill:Although this is one of the rarest and rarely found enemy skills, three different enemies in the game use this skill but only in these areas:
Materia Keeper in Nibelhiem Mountains
Stilva in Gaia's Clff
Godo in Wutai's Pagoda
First, get the first one from the Materia Keeper in Disc 1 pre-Meteor. Then, get the second from the Stilvas in Gaia's Cliff. For the third, wait until after Meteor is summoned to do the Wutai Pagoda so Yuffie can fight Godo and get it after getting the final Enemy Skill materia.
Getting the ???? enemy skill:Fight the Jersys in the Shinra Mansion.
Getting a second Chocobo Lure:Go to the Chocobo Farm while on the Disc 3. Follow the fence line to the top, past the house to find a Chocobo Lure.
Getting a second Great Gospel:Go to the sleeping man who tells you how many times you have battled. If the number of times you battled ends with the same two digits (e.g. 344) he will give you an item. The first time you do this he will give you a some type of ring, the second time he will give you mithril. You can only get an item once from him for each 11 battles. Take the mithril to the weapons seller.. He will tell you he is low on material and ask if you have any. (He will only ask if you have the mithril). Give him the mithril and he will let you open the small box or the large box. Open the small box to receive the Great Gospel limit break for Aeris. If you go back to the sleeping man on the Disc 2 with the same last two digits for battles, then he will give you more mithril. Do the same thing you did to get the first Great Gospel. You should now have two if the first one has not been used yet.
Getting the Contain materia:Get five Miment Greens and go to Mideel at any time. Give the White Chocobo the greens, then tickle it behind its ear.
Go to the Chocobo Ranch and buy one of each Green. Then go to the Chocobo Sage's house and buy the other two Greens. Go to Mideel and up to the top level. Talk to the little White Chocobo and give him the Greens. Then, tickle him behind the ear and the Contain Materia will appear.
Getting a Ghost Cactaur in Snowboarding mini-game (PlayStation version):Go to Gold Saucer and go to the Wonder Square. Play the Snowboarding game and get a qualifying score for each course. After you successfully get a "Good" rating for the Crazy Course, select "Try Again". You will find the yellow balloon and can enter time attack mode. Go to the Beginner Course. If you find a silver balloon and touch it, a "Speed Up!" message will appear in the middle of the screen. Complete the course under a 00:54:00 time. You will get a ranking that says "SUPER". Select "Try Again" and hit the yellow balloon again. PressStart and go to "Options" then select "Ghost". You should see the following options:
Off
Board
Sleigh
? ? ?
Now select the "? ? ?" option to race a Cactuar instead of a Mog. It runs down the hill extremely fast.
Status display:The highest number shown on the status menu is 255. However the game will allow items on that screen to be built higher, but will display anything greater than that number.

Locations Hints

Ancient Forest : Enter the without defeating Ultimate Weapon:Get a Mountain Chocobo by breeding a Good and a Great Chocobo and feeding them a Carob Nut. Then, use the Highwind and take your Chocobo to Cosmo Canyon. Once there, use your Mountain Chocobo to get up onto the mountain that has the Ancient Forest on it. Get off your Chocobo and enter the forest. This way. you can get some of the more powerful Materia and weapons early in Disc 2 instead of having to wait until Disc 3.
Bone Village: Dig without paying:Talk to the digging man in front of the house. Choose "Start digging", and select any treasure. Go to where you want to dig and select "Done", without calling any men for 100 gil. Ignite the bomb, and press Square (PlayStation version). You will see a man digging, and in the morning you will have the same chance of getting an item as ordering one digger.
Corel: Hidden bird's nest:In Disc 1, when you reach the booth to make the bridge go down to Corel, you will notice walls that look like domes. The first wall with no cracks or damage can be climbed to reach a bird's nest. Cloud will then say something similar to "Leave it alone" or "Get the damn treasure". Choose to get the treasure and you will have to fight a big bird. Once you defeat it, you will receive ten Phoenix Downs.
Corel: Hidden ex-coal miner cave:In Disc 1, you have to take a road to Corel. Once you get the bridge down and able to cross it, there will be a fork in the road. One leads to the rubble in the water, and the other to Corel. Take the road to rubble and keep going. Then, turn right to reach an old man's cave with a tractor inside. There is an Ether, a Potion, and a Tent in this cave, along with an old man.
Cosmo Canyon: Back room of General Store:The General store in Cosmo Canyon has a back room that is roped off when your characters first arrive. Check back after Meteor has been summoned. The rope will be gone, allowing your characters to walk back in the room and get an Elixir, Magic Source, and the "Full Cure" Materia.
Cosmo Canyon: Hidden picture of Dyne:When Bugenhiagen shows you his conservatory he will talk about Spirit Energy. When it shows the planet, it has Dyne on top of it.
Costa Del A Sol: Buying a villa:Go to Costa Del A Sol in the final Disc or before Disc 3 with at least 300,000 gil. Talk to the person in the upper floor in the first house to the right, with the worlds "Costa Del A Sol" on it.
Fort Condor: Defending area:Soon after you make it through the Mythril Mine, you will see a tower. Go inside and agree to help. Begin talking to everyone about everything, but give no money. When they allow you to buy supplies and rest there, leave. After acquiring the Highwind, you can basically go anywhere. Fly the Highwind back to Fort Condor during Disc 3, and they need your help. Fight against outside creatures until you have about 75,000 gil, then enter the fort. When you reach the top tower, you need to defend the mountain. To do this, set it up in the following:
Put "Tristoners" on every path and intersection.
Do the same with the other defending objects.
Use nothing but the moving characters with no strengths or weaknesses. When you attack men fall, build two more. When your defense falls, built two more slightly higher.
If an enemy soldier reaches very close to the top, find the moving character who has a strength to him and built two of them in order to destroy him.
If for some reason you lose the hill, you fight a Boss with a lot of HP but weak attacks. Simply use your level three magic, Deathblow and Mug. He will die quickly.
In Fort Condor, you do not need money. You also do not have to set up soldiers for the battle. Just wait for them to come to the cabin and you will fight the commander (which is not that difficult). Afterwards, it is the same as if you actually used soldiers, and will get the Huge Materia from the man inside.
To win the Fort Condor battles easily, you only need to deploy four attackers at the beginning of the battle. Place two of them on the far left, one in the middle, and one on the far right. At the start of the battle, have all four attackers go straight down the mountain as fast as possible, with the two attackers on the left heading towards the leftmost enemy and the other two attackers heading towards the rightmost enemy. When you are about three to four screen inches away from the enemy, do the following:
If it is a Beast, let your two attackers take care of it and deploy a fighter to help with the next enemy.
If it is a Barbarian, deploy a defender and let him take care of it. Move your attackers to the bottom of the screen to take on the last foe.
If it is a Wyvern, deploy a shooter to take care of it. Move your attackers down to deal with the second threat.
If done correctly, the battle will be over after only four kills. Because the screen only has to be empty of enemies, you do not have to kill all of them to win. Therefore, you can win any Fort Condor battle (even the final one) using only about 1200 gil (depending if you brought in more than six units). Note: If you are fast, you can win the battle by killing only the first two enemies.
Gold Saucer: Time attack mode in snowboarding:Get a good (70+) score on each of the three tracks in the snowboarding game in Gold Saucer. Then, get the yellow balloon to enter time attack mode.
Gold Saucer: Higher battle points:When you win a battle and the slots appear, try to get a bad one. You get more battle points when you select bad items. Before you do this, give the character that is fighting a Ribbon to avoid any status changes such as Poison or Frog.
Gold Saucer: Slot machine prizes:Play the little slot machine in Wonder Square to get one of the following items when you win: 500 GP, 300 GP, 100 GP, 50 GP, 30 GP, 3 GP, 1 GP, Phoenix Down, Potion, Elixir, and Megalixer.
Gold Saucer: Greater chance of Chocobo fight:Go to the Gold Saucer battle arena and have a couple of tries. Exchange your B.P. for Enemy Lure and equip them to the same character who has Chocobo Lure. Go to any of the tracks and you should have a Chocob most of the time.
Gold Saucer: Easy Chocobo race win:If you have acquired a Chocobo that can run on mountains (Mountain, Black, or Gold), race with it. While in the race, your Chocobo will never slow down from things that usually affect other Chocobos (for example, the space area at the end of the short course or the underwater area in the long course).
Gold Saucer: Chocobo race with Tifa or Cid:After you have started racing Chocobos, go to the Gold Saucer with Tifa or Cid in your party. After you register for a race, and have chosen whether you wanted to race the short or the long course, Cid or Tifa will appear and ask if they can race. You can either agree or disagree; as it does not affect your race in any way.
Gold Saucer: Easy Battle Square win:To win easily in the Gold Saucer's Battle Square, go there with Vincent's limit bar filled. You can use that limit in however many battles you want.
Equip Cid (at level 63 or higher) with the Venus Gospel, the Aurora Armlet (which protects against Ice), and the Peace Ring (protects against Berserk, Fury, Sadness, or Confusion). In two slots, put a mastered Cure with All. In the other two have a mastered Odin and at least a half mastered Hades. In the other two put two HP Pluses that are nearly mastered. In the bottom four slots put a nearly mastered MP Plus, a mastered Lightning, and in the other two put a mastered Fire plus an All. In the battle you will be almost undefeatable if you keep using Regen and casting Odin to instant kill. Also, Hades will put most enemies to sleep or put Slow on them and Frog and Confusion. Most of the attacks from the enemy (Ice and Water based) will heal you due to the Aurora Armlet. Your HP and MP will be astoundingly high, around 8500; and your MP will be around 800 to 850.
Equip Cloud with Ribbon, and Mime Materia. Equip as many HP Pluses as possible. The only Materia needed is Mime, but you need a lot of HP for the trick. Get Omnislash first, and fill the limit bar in a real fight. Go to the Arena and have Cloud fight. Immediately use Omnislash. Continue to Mime, and only Mime. This will quickly win any battle, even the advanced battles available after Omnislash and W-Summon are bought for 32,000 BP and 64,000 BP. Use the trick to slow down the "spinner", to get a Frog or something else, which is blocked by the Ribbon. If you did not get the Ribbon in the Temple Of The Ancients, you can get more by morphing Master Tonberrys.
Have a Ribbon, Mime, and Omnislash, and be at least at level 50. When the battle starts, use Haste. After that use, Omnislash and Mime the rest of the way. For Ribbon, have it for the handicaps so Poison, Frog or any abnormal status does not affect you.
At the moment that you kill your last enemy, open the PlayStation's disc lid and wait for your active time bar to fill. Normally, you would only have a small amount filled. When your time bar is filled, you will have an easier chance to get the first strike. You may keep doing this trick throughout the entire battle. Remember, once you kill your last enemy in each round (except for the last round), immediately open the disc lid.
To win at the Battle Square in the Gold Saucer easily, equip a character who has a powerful Limit Break with an Enemy Skill Materia that has White Wind and a Mimic Materia. When the first battle starts, cast White Wind on yourself on the first turn. Then, use Mimic on every turn.You will stay at full HP without spending more MP. Do this until your limit bar fills, then use your Limit Break. Then, use Mimic on every turn and you will just keep doing the Limit Break. This even carries over between fights as long as you do not get the Command Materia disabled. If you get too low on HP, just cast White Wind again and start the process over.
Gold Saucer: Easy arm wrestling win:To win the arm wrestling game in Gold Saucer easily, use a controller with an auto-fire feature (PlayStation version). Set the auto-fire to Circle and just hold that button when arm wrestling to win most of the time.
Gold Saucer: Easy basketball win:Hold Right and press Circle for about one second to make the shot.
Gold Saucer: Easy points:In Wonder World, near the games, you will find a Mog game with a man next to it. Play the Mog game, feeding him slowly until he is full, and no more than that. Do this twice and you will win the Mog game. It takes awhile, but talk to the man afterwards and he will give you 30 points.
Gold Saucer: Easy GP:When you are in Gold Saucer, listen closely to the background music. When you hear a steady beat, play a game of Super Dunk in Wonder Square. Push and release the button on each beat, and you will always sink it. This can easily earn you a few hundred GP with every game.
Go to the Chocobo Races and either race one of your Chocobos or bet on one. If you win something, you can either exchange your item ticket for the item or some GP.
Go to Wonder Square and play the Mog house game. When it asks you to feed it, do so until it makes a squeaky noise . After you win, talk to the person behind you. She will say that she is impressed and give you 30 GP.
Honeybee Inn: Mini Cait Sith:Go to the Honeybee Inn in Disc 1. Peek in the room with the two old people in it and move the screen all the way over to the hot tub. You will see a mini Cait Sith jumping up and down.
Icicle Island: Chocobo Sage:The Choboco Sage is located on Icicle Island, which is east of the city that you snowboard at.
Junon: Sleeping old man:Directly East of Junon is a small cave that is only accessible using the Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell you how many times your party has fought or escaped. You can also get helpful items from him, but the last two digits in the times you have fought must be the same. For instance, speaking to him after you have fought 699 times may get you the Bolt Ring.
Midgar: Getting back in:Revisit Midgar at any time on disc 3. The man walking around outside the wall will say that he lost his key to sector 5 around the Bone Village. Travel to the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on the top half (upper level) of the site. Keep searching until the key to sector 5 is discovered. The party may now move in and out of Midgar freely.
Midgar: Bonus Shin-Ra building FMV sequence:The first time you enter the Shin-Ra building, bust in after disposing of the guards Go upstairs, but do not take the elevator. Go into the shop in the upper-right corner. Listen to the people in the bottom-left corner. Then, go next to the man and press Circle (PlayStation version). You should see an FMV sequence. Note: This does not work after frightening the couple away.
Nibelheim: Safe combination:The combination to the safe in the old mansion in Nibelheim that contains the key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note: Push the button used to talk to people to select each number. After opening the safe and fighting the monster inside, a key to the other part of the mansion and Odin summon materia will be found.
Shinra Headquarters: Guess password on first attempt:Save the game before doing this trick. Then, get to the 62nd floor in the building. Go to the mayor's office and he will tell you to guess the correct password. If you guess it on your first try, you will get a best item. Keep guessing the password until getting it correct. Then, pressR1 + L1 + R2 + L2Start to reset the game. Reload the file that you just saved. Go back to the 62nd floor and use the same password that was correct earlier. You will get an Elemental Materia without having to spend Gil on clues.
Sunken Ship: Easy gil:If you are low on gil, go to the sunken Gelinka ship. You should get about 5,000 gil per battle.
Swamp: Crossing without a Chocobo:To get across the swamp where the Zolom lives without a Chocobo, enter and keep running. If the Zolom is just about to enter a battle with you, save the game. Then reset, and load the saved game. The Zolom will be in a distant corner, giving you a chance to get across without a battle. If not, repeat those steps until you are across.
Walk up to the edge of the marsh, without actually entering it. Save the game, and reset. Walk about a third of the way through the marsh area, watching for the Zolom as you go. Do not try to push it too far, or the Zolom will catch you. When you have gone one third of the way (or however far without getting caught), save the game and reset. When you load your game, hold Up. Even when the screen is black and is still loading, keep it held. Continue on about another third of the way, and save the game. Reset and repeat until you reach the Mythril Mine. When you load the game and are facing the Mythril Mine, the Midgar Zolom does not appear for about three seconds. During this time, you can move towards the mine without being caught. Even when the Zolom appears, it always appears in the top left-hand corner of the marsh. It is not a random selection, and can never suddenly appear on top of you. However, when you get closer to the mine you must be more careful, because it starts out closer to you. However, you still have time to move around without him coming near you. Note: This trick will not work if you just go to the menu screen and exit again -- you must save and reset.
Winhill: Cow abduction by aliens:When you go to Winhill on Disc 3, exit the town near where the two boys playing tag and the man in yellow are located. It is a small exit besides the flower shop on this screen. You should be on a dirt path. Follow the path until you see the rock formation slightly below the top left corner of the screen. Then, walk onto the right side corner and a battle screen will appear. No enemy will be shown, and you are then prompted to attack something. An UFO abducting a cow should fly across the screen.
Wutai: Turtle's Paradise Prizes:The Turtle's Paradise restaurant in Wutai has hidden six flyers with their advertisement in various locations. Collect all six flyers and return them to the restaurant owner to receive a prize consisting of a Power Source, Guard Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer. The flyers are located in the following places.
Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the wall outside the trap room
Materia Caves:The location and contents of four Materia Caves are as follows.
Materia Cave #1, Knights of the RoundThis cave is located far north of the Chocobo Farm and can only be reached by a Gold Chocobo.
Materia Cave #2, Quadra MagicThis cave is south-east of the Chocobo Farm and can be reached with the Highwind and a Green Chocobo.
Materia Cave #3, MimeThis cave is far West of Rocket Town use a Blue Chocobo to get there.
Materia Cave #4, HP<->MPThis cave is north of Corel and can be reached with a Blue Chocobo.
Final ending sequence:Wait until all the credits have completed to watch the final part of the ending sequence, which shows what happens 500 years later.
Parachute tricks:When the game shows Cloud and the others parachuting from above, press the D-pad to do tricks with Cloud.
Chocobo racing music:When you race or bet on a Chocobo, the music during the race is the Chocobo music fromFinal Fantasy Adventure on the Game Boy. The victory music at the end of a race is the ending battle music from Final Fantasy Legend 2 for the Game Boy.

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